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*Pathfinder & Starfinder
Warmage...too weak? (Survivability)
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<blockquote data-quote="Caliban" data-source="post: 3851614" data-attributes="member: 284"><p>Combat expertise sucks for most casters, as you can't use it while casting a spell (you have to use an attack action to use combat expertise).</p><p></p><p>Point Blank and Precise shot are excellent feats for a low-level warmage - you can fire your orb spells into melee without too much trouble.</p><p></p><p>To increase your versatility, give your warmage a 12 or 14 wisdom if possible, and take the Arcane Disciple feat - lets you cast 1 domain spell of each level every day. Worship a god with the travel domain and you pick up Fly, Dimension Door, etc. Heck, take it multiple times if you pick a god with good domains. Worship Boccob and take the Force domain, and use that to transition into Argent Savant (more AC from force spells, better attack bonus with force spells, more damage with force spells - on top of warmage edge). <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>Opponents with evasion and/or mettle aren't a big deal - orb spells don't allow SR, don't allow saves, and if you have Point Blank and Precise you can lob them into combat all day long. </p><p></p><p>Another option I've seen is going into Wildmage and taking the Practiced Spellcaster feat so that your caster level is always at or above your character level. Combined with your Sudden Empower or Sudden Maximize and things tend not to live long enough to make your weak defenses and issue.</p></blockquote><p></p>
[QUOTE="Caliban, post: 3851614, member: 284"] Combat expertise sucks for most casters, as you can't use it while casting a spell (you have to use an attack action to use combat expertise). Point Blank and Precise shot are excellent feats for a low-level warmage - you can fire your orb spells into melee without too much trouble. To increase your versatility, give your warmage a 12 or 14 wisdom if possible, and take the Arcane Disciple feat - lets you cast 1 domain spell of each level every day. Worship a god with the travel domain and you pick up Fly, Dimension Door, etc. Heck, take it multiple times if you pick a god with good domains. Worship Boccob and take the Force domain, and use that to transition into Argent Savant (more AC from force spells, better attack bonus with force spells, more damage with force spells - on top of warmage edge). :] Opponents with evasion and/or mettle aren't a big deal - orb spells don't allow SR, don't allow saves, and if you have Point Blank and Precise you can lob them into combat all day long. Another option I've seen is going into Wildmage and taking the Practiced Spellcaster feat so that your caster level is always at or above your character level. Combined with your Sudden Empower or Sudden Maximize and things tend not to live long enough to make your weak defenses and issue. [/QUOTE]
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Warmage...too weak? (Survivability)
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