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*TTRPGs General
Warmage versus Duskblade
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<blockquote data-quote="Beckett" data-source="post: 3696799" data-attributes="member: 781"><p>drothgery has the right of it. Warmage probably owes something to Hackmaster's Battlemage class (Teflon Billy in Knights of the Dinnertable). The criteria for having something on their spell list is, "does it cause damage?" I've seen a couple in play, and they were great for dishing out the magical smackdown, but no matter how much armor you tossed on one, I couldn't see him mixing it up in melee. They also tend to suck when they run into a problem they can't blow up (no fly, no teleport, almost no buffs, etc.)</p><p></p><p>Duskblade is the class for someone who wants to play a fighter/mage from first level, with emphasis on the fighter. They have more variety to their spells, but most of what they do is enhance their combat abilities or deliver damage spells through their weapons. They lack a lot of the classic wizard spells, like magic missile, fireball, and teleport.</p></blockquote><p></p>
[QUOTE="Beckett, post: 3696799, member: 781"] drothgery has the right of it. Warmage probably owes something to Hackmaster's Battlemage class (Teflon Billy in Knights of the Dinnertable). The criteria for having something on their spell list is, "does it cause damage?" I've seen a couple in play, and they were great for dishing out the magical smackdown, but no matter how much armor you tossed on one, I couldn't see him mixing it up in melee. They also tend to suck when they run into a problem they can't blow up (no fly, no teleport, almost no buffs, etc.) Duskblade is the class for someone who wants to play a fighter/mage from first level, with emphasis on the fighter. They have more variety to their spells, but most of what they do is enhance their combat abilities or deliver damage spells through their weapons. They lack a lot of the classic wizard spells, like magic missile, fireball, and teleport. [/QUOTE]
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