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*Pathfinder & Starfinder
Warmage's 3rd-level Advanced Learning = Craptastic?
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<blockquote data-quote="hackmastergeneral" data-source="post: 3037186" data-attributes="member: 27925"><p>Dhelgarn's Persistant Blade from Magic of Faerun is your best option. Its the only one I saw that was worth taking.</p><p></p><p>I have used it a grand total of Three times, but it was useful when it did come up. We didn't have a Rogue in the party for a long time, but if you do, your Rogue will need down and kiss your hairy bean bag if your first spell cast into combat is Persistant Blade all the time.</p><p></p><p>Its the one "support" spell a WM can get thats really useful.</p><p></p><p>My next AdvLrn spell (which I had before PHB2) was Bigby's Slapping Hand, which saps an AoO from one foe if they don't make a DC20 Concentration check. This is a very useful spell if you can coordinate with the charging fighters and tumbling Rogues. Especially if you end up fighting Rogues, and can negate their Sneak Attacks (though most decently high level rogues will have Combat Reflexes, but its always worth a try).</p><p></p><p>I would shove the Advanced Lerning aside, and go Eclectic all the way. At that low level, Disrupt Undead might not be a bad choice, as once you start throwing WMedge on top, its still a decent spell to have to hand at any level. Get a Zombie down to almost dead, but don't want to waste a decent spell on it? Disrupt Undead, add WMedge, and its not awful untill you get medium level.</p><p></p><p>Mage Hand, Daze, Ghost Sound and hell, Resistance can make the diff between life or death.</p><p></p><p>Theres NO great choice at 3rd level AdvLrn. All the good and useful Evoc spells you already have. Even Pers. Blade is of limited utility (though its super helpful when it is). </p><p></p><p>But, don't discount those 0 level spells. Unless you have a Sorceror, your Wizard will be memorizing Read/Detect Magic and Detect Poison all the time, more than likely. A creative player can use Daze, Ghost Sound, Mage Hand, Message, or Prestidigitation to good effect, that can really make a difference in an encounter/situation. And Disrupt Undead is not the worst spell in the world, unless you never fight undead. And +1 to saving throws from Resistance is never a bad thing to have.</p></blockquote><p></p>
[QUOTE="hackmastergeneral, post: 3037186, member: 27925"] Dhelgarn's Persistant Blade from Magic of Faerun is your best option. Its the only one I saw that was worth taking. I have used it a grand total of Three times, but it was useful when it did come up. We didn't have a Rogue in the party for a long time, but if you do, your Rogue will need down and kiss your hairy bean bag if your first spell cast into combat is Persistant Blade all the time. Its the one "support" spell a WM can get thats really useful. My next AdvLrn spell (which I had before PHB2) was Bigby's Slapping Hand, which saps an AoO from one foe if they don't make a DC20 Concentration check. This is a very useful spell if you can coordinate with the charging fighters and tumbling Rogues. Especially if you end up fighting Rogues, and can negate their Sneak Attacks (though most decently high level rogues will have Combat Reflexes, but its always worth a try). I would shove the Advanced Lerning aside, and go Eclectic all the way. At that low level, Disrupt Undead might not be a bad choice, as once you start throwing WMedge on top, its still a decent spell to have to hand at any level. Get a Zombie down to almost dead, but don't want to waste a decent spell on it? Disrupt Undead, add WMedge, and its not awful untill you get medium level. Mage Hand, Daze, Ghost Sound and hell, Resistance can make the diff between life or death. Theres NO great choice at 3rd level AdvLrn. All the good and useful Evoc spells you already have. Even Pers. Blade is of limited utility (though its super helpful when it is). But, don't discount those 0 level spells. Unless you have a Sorceror, your Wizard will be memorizing Read/Detect Magic and Detect Poison all the time, more than likely. A creative player can use Daze, Ghost Sound, Mage Hand, Message, or Prestidigitation to good effect, that can really make a difference in an encounter/situation. And Disrupt Undead is not the worst spell in the world, unless you never fight undead. And +1 to saving throws from Resistance is never a bad thing to have. [/QUOTE]
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Warmage's 3rd-level Advanced Learning = Craptastic?
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