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Warming up to the Romance Trilogy: A Review
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<blockquote data-quote="Nicholas Potter" data-source="post: 7772011" data-attributes="member: 6979489"><p>As mythago said, not everyone is going to be comfortable playing a game like this. As I said, even with established boundaries it requires some degree of emotional vulnerability, which is easier for some than others. </p><p></p><p>Also, your concerns about playing 'Breaking the Ice' as a character who's a self-surrogate is actually a good chance to talk about the specific mechanics of that game that I didn't have room for in the general overview of the product:</p><p></p><p>When you sit down to make characters with your fellow player, you actually choose something that is decidedly different between the two of you. It might be gender - that's the default suggestion, assuming you're different genders. Or it might be nationality, or level of education, or political affiliation if you're especially confident in your abilities to be respectful and level-headed, or anything else you can imagine that you differ on.</p><p></p><p>And you both make a character that is <em>opposite </em>of the truth for you. If you are a man playing with a woman and decide on gender, then you play the woman and the woman plays the man. The issue you differ on becomes a key focus of the game, so if anything I'd be worried about disconnecting too much from your character than it becoming too much of a surrogate. But that's why you take on your fellow player's position, rather than one completely alien - they can help you understand and nudge you with their own experience, and you can do the same for them.</p><p></p><p>There's still more to it than I can reasonably write about in a comment here, but I hope your concerns have been at least somewhat addressed</p></blockquote><p></p>
[QUOTE="Nicholas Potter, post: 7772011, member: 6979489"] As mythago said, not everyone is going to be comfortable playing a game like this. As I said, even with established boundaries it requires some degree of emotional vulnerability, which is easier for some than others. Also, your concerns about playing 'Breaking the Ice' as a character who's a self-surrogate is actually a good chance to talk about the specific mechanics of that game that I didn't have room for in the general overview of the product: When you sit down to make characters with your fellow player, you actually choose something that is decidedly different between the two of you. It might be gender - that's the default suggestion, assuming you're different genders. Or it might be nationality, or level of education, or political affiliation if you're especially confident in your abilities to be respectful and level-headed, or anything else you can imagine that you differ on. And you both make a character that is [I]opposite [/I]of the truth for you. If you are a man playing with a woman and decide on gender, then you play the woman and the woman plays the man. The issue you differ on becomes a key focus of the game, so if anything I'd be worried about disconnecting too much from your character than it becoming too much of a surrogate. But that's why you take on your fellow player's position, rather than one completely alien - they can help you understand and nudge you with their own experience, and you can do the same for them. There's still more to it than I can reasonably write about in a comment here, but I hope your concerns have been at least somewhat addressed [/QUOTE]
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