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WARNING - SPOILERS - Advice Request: Dracolich Battle
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<blockquote data-quote="Squire James" data-source="post: 3993149" data-attributes="member: 548"><p>Sometime, you just have to accept that the party is going to get the drop on a monster and let stuff happen. Still, there are things the dracolich can do.</p><p></p><p>Mage Armor lasts practically forever. The dragon will at most be casting this one twice a day, and he's covered.</p><p></p><p>Forbiddance will kill the teleport and present other problems, though I doubt the dragon's powerful enough to do it and the level 14 buddy probably didn't think about it or he would have covered the whole area with it to begin with. If the dragon has access to other level 11 clerical casters, however, having one up is a real possibility!</p><p></p><p>Commune can yield information the dragon isn't supposed to know, perhaps enough to guess within a span of minutes when the party will make their entrance. Certainly good enough for 10 min/level spells, and perhaps good enough for some 1 min/level spells (I'd say the dragon blows 1d3 spell slots per buff spell that will be up when the PC's enter for 1 min/level spells). Forget about round/level spells.</p><p></p><p>Don't forget that one or two "swing spells" can help even if cast during combat. If the PC's are the close-combat types, Haste and wait for PC's to close works great! If the PC's are already close, not so great.</p><p></p><p>Finally, don't let them Teleport at all unless they've seen the place. If they got a look or two (scrying is normally only good enough for "casually seen" since "studied carefully" takes an hour), be sure to make them do the error roll. If they roll "similar destination", pull out that Age of Worms module with Dragotha in it - they found the wrong dracolich!</p></blockquote><p></p>
[QUOTE="Squire James, post: 3993149, member: 548"] Sometime, you just have to accept that the party is going to get the drop on a monster and let stuff happen. Still, there are things the dracolich can do. Mage Armor lasts practically forever. The dragon will at most be casting this one twice a day, and he's covered. Forbiddance will kill the teleport and present other problems, though I doubt the dragon's powerful enough to do it and the level 14 buddy probably didn't think about it or he would have covered the whole area with it to begin with. If the dragon has access to other level 11 clerical casters, however, having one up is a real possibility! Commune can yield information the dragon isn't supposed to know, perhaps enough to guess within a span of minutes when the party will make their entrance. Certainly good enough for 10 min/level spells, and perhaps good enough for some 1 min/level spells (I'd say the dragon blows 1d3 spell slots per buff spell that will be up when the PC's enter for 1 min/level spells). Forget about round/level spells. Don't forget that one or two "swing spells" can help even if cast during combat. If the PC's are the close-combat types, Haste and wait for PC's to close works great! If the PC's are already close, not so great. Finally, don't let them Teleport at all unless they've seen the place. If they got a look or two (scrying is normally only good enough for "casually seen" since "studied carefully" takes an hour), be sure to make them do the error roll. If they roll "similar destination", pull out that Age of Worms module with Dragotha in it - they found the wrong dracolich! [/QUOTE]
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