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Warp Drive vs Hyperdrive: Star Trek and Star Wars comparative speeds (WOIN)
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<blockquote data-quote="Morrus" data-source="post: 6608515" data-attributes="member: 1"><p>Real world physics aside (all this is just Lucas', Roddenberry's, etc., random fluff text to essentially describe the same thing - FTL travel, complete with misuse of parsecs!) I'm wrestling with a slight issue.</p><p></p><p>As you can see from the above table, SW "speeds" are much "faster" than ST "speeds" (I use the word in quotes so you can insert your own words) by an order of magnitude or two. And I want both universes to be playable with my ruleset (along with every other universe - the game is a real tookit approach for building your setting, comlete with underlying technological assumptions).</p><p></p><p>The ship construction rules use a system whereby FTL speed is equal to FTL engine "power" (again, use your own word) divided by ship class (a measure of mass). Engines which produce 64 power on a Class 8 starshiip give a speed of FTL-8. Simples.</p><p></p><p>Works fine in that lower range for Trek stuff. Doesn't work for Wars stuff.</p><p></p><p>I figured using tech level in the calculation - if Trek is tech level 9 and Wars is 10, at tech level 10 FTL speed is effectively muliplied by 10 over the same technology at tech level 9. That's a bit of a clumsy fudge, though.</p><p></p><p>I could simply create new engines which give vast amounts of "power"; the GM would have to choose which set of engines was available in his setting. It makes no sense having both available, because who's going to use a Trek warp engine when they could instead use the engine out of the Millenium Falcon and move at a hundred times the speed?</p><p></p><p>I guess that's the way to do it. Two sets of components, and the GM chooses which his universe uses.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6608515, member: 1"] Real world physics aside (all this is just Lucas', Roddenberry's, etc., random fluff text to essentially describe the same thing - FTL travel, complete with misuse of parsecs!) I'm wrestling with a slight issue. As you can see from the above table, SW "speeds" are much "faster" than ST "speeds" (I use the word in quotes so you can insert your own words) by an order of magnitude or two. And I want both universes to be playable with my ruleset (along with every other universe - the game is a real tookit approach for building your setting, comlete with underlying technological assumptions). The ship construction rules use a system whereby FTL speed is equal to FTL engine "power" (again, use your own word) divided by ship class (a measure of mass). Engines which produce 64 power on a Class 8 starshiip give a speed of FTL-8. Simples. Works fine in that lower range for Trek stuff. Doesn't work for Wars stuff. I figured using tech level in the calculation - if Trek is tech level 9 and Wars is 10, at tech level 10 FTL speed is effectively muliplied by 10 over the same technology at tech level 9. That's a bit of a clumsy fudge, though. I could simply create new engines which give vast amounts of "power"; the GM would have to choose which set of engines was available in his setting. It makes no sense having both available, because who's going to use a Trek warp engine when they could instead use the engine out of the Millenium Falcon and move at a hundred times the speed? I guess that's the way to do it. Two sets of components, and the GM chooses which his universe uses. [/QUOTE]
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