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Warped cousins of Gnomes, twisted by Fomorian magic?
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<blockquote data-quote="doctorhook" data-source="post: 5223172" data-attributes="member: 58401"><p>I totally figured someone played that angle with their goblins. Hell, 4E's Manual of the Planes says there's tons of goblins in the Feywild anyway.</p><p></p><p>(Also, the word you're looking for is "mutability". It means, "ability to change", and it's related to the word "mutate" not "mute", as many folk often incorrectly believe. I'm not sure what the word would be something that's "able to be muted"... "muteable", maybe? Anyway, there ya go.)</p><p></p><p>Three creatures with nearly identical backstories! That's the part that inspired me to make this thread. What gives?</p><p></p><p>Spriggans/Red Caps are pretty straight forward; they look like sort of like goblins, but they're more magical, and seem to have fomorians' "evil eye" in the MM2 artwork. They behave like magical goblins, and they can magically stretch their arms to reach extra far. High heroic tier.</p><p></p><p>Korreds aren't totally evil, just unaligned; they'd be CN in earlier editions, I'm sure. Their schtick is that they are extremely wild and obsessed with revelry and especially dancing. (How "fey" of them... <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" />) They're cruel highly unpredictable. High heroic tier.</p><p></p><p>Xivorts/Xvarts are gnomes twisted by fomorian magic, like the other above, but with some hag magic and Shadowfellery tossed in, in case they didn't end up evil enough. They mostly live in the Shadowfell (but are still fey), and have some shadow powers. Low heroic tier.</p><p></p><p>I see them all doing things differently, but it seems kind of silly that there's so many kinds of "dark gnomes".</p><p></p><p>Where is this magical place that you get to have Friday afternoons a day early, AND get to drink at work?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> Take me there.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 5223172, member: 58401"] I totally figured someone played that angle with their goblins. Hell, 4E's Manual of the Planes says there's tons of goblins in the Feywild anyway. (Also, the word you're looking for is "mutability". It means, "ability to change", and it's related to the word "mutate" not "mute", as many folk often incorrectly believe. I'm not sure what the word would be something that's "able to be muted"... "muteable", maybe? Anyway, there ya go.) Three creatures with nearly identical backstories! That's the part that inspired me to make this thread. What gives? Spriggans/Red Caps are pretty straight forward; they look like sort of like goblins, but they're more magical, and seem to have fomorians' "evil eye" in the MM2 artwork. They behave like magical goblins, and they can magically stretch their arms to reach extra far. High heroic tier. Korreds aren't totally evil, just unaligned; they'd be CN in earlier editions, I'm sure. Their schtick is that they are extremely wild and obsessed with revelry and especially dancing. (How "fey" of them... :uhoh:) They're cruel highly unpredictable. High heroic tier. Xivorts/Xvarts are gnomes twisted by fomorian magic, like the other above, but with some hag magic and Shadowfellery tossed in, in case they didn't end up evil enough. They mostly live in the Shadowfell (but are still fey), and have some shadow powers. Low heroic tier. I see them all doing things differently, but it seems kind of silly that there's so many kinds of "dark gnomes". Where is this magical place that you get to have Friday afternoons a day early, AND get to drink at work?! :eek: Take me there. [/QUOTE]
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Warped cousins of Gnomes, twisted by Fomorian magic?
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