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General Tabletop Discussion
*Pathfinder & Starfinder
Warrior-Knight core class
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<blockquote data-quote="Khaalis" data-source="post: 1632147" data-attributes="member: 2167"><p>Actually from the looks of the class, it is... flawed.</p><p></p><p>In specific response - you dont have 2/3 the feats. You actually come out ahead. Why? </p><p>You get the same number of feats from 4th level and beyond, AND you can still take Fighter Only feats (at a level penalty).</p><p></p><p>However, a Fighter only gets 2 feats in the 1st three levels. This class gains basically double what a fighter does = 4 feats in the 1st three levels.</p><p>* Heals Well (increased heal ability)</p><p>* Brave (+4 bonus vs Fear)</p><p>* Missile defense (+4 AC cover bonus vs all missile attacks)</p><p>* Iron Willed (Iron Will feat that STACKS with normal Iron Will)</p><p></p><p>However, the real problem I see is this. Why take anything more than Levels 1-3 in this class?? The only Advantage a Level X Warrior-Knight has over a Level X Fighter is Skill Points and Skill List. Its not worth the trade. </p><p></p><p>In most cases the character is better off to go Levels 1-3 Warrior-Knight then Multiclass to Fighter. They gain a bigger boost to Fortitude (pickig up another +2; though they suffer a level lag to Reflex; Will is negated by <em>Iron Willed</em>). They gain more feats, remove the level penalty on Fighter Only feats, etc.</p><p></p><p>Currently this class is better off as a 3-5 level PrC IMHO. If you want it to be a base class it needs incentive to remain in the class through 20th level (or least for a longer haul than 3rd level). The class needs abilities that expand over level or that are not gained until further levels. Currently as it stands, it is suffering from the 3.0 Ranger syndrome. </p><p></p><p>Hope the comments help to explain why we think it needs work.</p><p></p><p><span style="color: Red">[Edit: PS: Another example of what I am saying is "Velmont's" comments in your 'Randomling's House' thread.]</span></p></blockquote><p></p>
[QUOTE="Khaalis, post: 1632147, member: 2167"] Actually from the looks of the class, it is... flawed. In specific response - you dont have 2/3 the feats. You actually come out ahead. Why? You get the same number of feats from 4th level and beyond, AND you can still take Fighter Only feats (at a level penalty). However, a Fighter only gets 2 feats in the 1st three levels. This class gains basically double what a fighter does = 4 feats in the 1st three levels. * Heals Well (increased heal ability) * Brave (+4 bonus vs Fear) * Missile defense (+4 AC cover bonus vs all missile attacks) * Iron Willed (Iron Will feat that STACKS with normal Iron Will) However, the real problem I see is this. Why take anything more than Levels 1-3 in this class?? The only Advantage a Level X Warrior-Knight has over a Level X Fighter is Skill Points and Skill List. Its not worth the trade. In most cases the character is better off to go Levels 1-3 Warrior-Knight then Multiclass to Fighter. They gain a bigger boost to Fortitude (pickig up another +2; though they suffer a level lag to Reflex; Will is negated by [I]Iron Willed[/I]). They gain more feats, remove the level penalty on Fighter Only feats, etc. Currently this class is better off as a 3-5 level PrC IMHO. If you want it to be a base class it needs incentive to remain in the class through 20th level (or least for a longer haul than 3rd level). The class needs abilities that expand over level or that are not gained until further levels. Currently as it stands, it is suffering from the 3.0 Ranger syndrome. Hope the comments help to explain why we think it needs work. [COLOR=Red][Edit: PS: Another example of what I am saying is "Velmont's" comments in your 'Randomling's House' thread.][/COLOR] [/QUOTE]
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Warrior-Knight core class
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