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Warrior-Knight core class
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<blockquote data-quote="Khaalis" data-source="post: 1632224" data-attributes="member: 2167"><p>Personally if it were me? Hmm... Off the top of my head… some thoughts.</p><p></p><p>1) The missile weapon restriction is very minor. Most fighters lean toward melee types anyway. </p><p>2) The code of conduct is subjective and completely up to how strict the DM is. Placing RP restrictions on a class as a Mech balance doesn’t work, so we can totally discount that.</p><p></p><p>To balance this with a fighter but make them distinct I would follow the premises laid out in <u>Complete Warrior</u> with the Samurai and Swashbuckler. Keep the relatively same number of abilities and progression as the fighter, but keyhole the abilities into specific skills related to the class. You also need to make the abilities scale over time.</p><p></p><p>(Also if you want a true Cavalier style class I would enforce more Mounted Feats. This should be done by using 'Bonus Feat' but limiting the list to a more appropriate list than "All Fighter feats".)</p><p></p><p>Some Examples:</p><p></p><p><strong>Heals Well (generic):</strong> You are experienced at treating battle wounds. You add the following healing skill ability at the listed level.</p><p>At level X: <em>Treat Wound:</em> (DC15) You heal the recipient 1d8 damage.</p><p>At level Y: <em>Field Surgeon:</em> (DC20) You heal the recipient 2d8 damage.</p><p>At level Z: <em>Surgeon:</em> (DC25) You heal the recipient 3d8 damage.</p><p></p><p>OR Heals Well (self only): You are a fast healer.</p><p></p><p><strong>Heals Well I:</strong> Once per day, at 1st level, a warrior-knight can regenerate to heal wounds. Each day they can heal a total number of hit points of damage equal to their warrior-knight level, at the rate of 1 hit point per minute.</p><p><strong>Heals Well II:</strong> At level X, the warrior-knight can regenerate their wounds twice per day.</p><p><strong>Heals Well III:</strong> At level Y, a warrior-knight can regenerate to heal wounds twice per day, but at a rate equal to their warrior-knight level x their Constitution modifier, but still at the rate of 1 hit point per minute.</p><p><strong>Heals Well IV:</strong> At level Z, the warrior-knight can regenerate their wounds three times per day.</p><p>Etc.</p><p>(ie: something like 1st, 6th, 11th, 16th)</p><p></p><p><strong>BRAVE:</strong> Break this up over 4 levels like other classes do (Brave +1, Brave +2, Brave +3, Brave +4) staggered over the 20 levels something like 2nd, 7th, 12th, and 17th).</p><p></p><p>Thus you would have something like this, following more of the template from CW. </p><p></p><p>1– Heals Well I</p><p>2– Brave +1</p><p>3– Iron Willed</p><p>4- -----</p><p>5- Bonus Feat</p><p>6- Heals Well II</p><p>7- Brave +2</p><p>8- Bonus Feat</p><p>9- -----</p><p>10- -----</p><p>11- Bonus Feat, Heals Well III</p><p>12- Brave +3</p><p>13- -----</p><p>14- Bonus Feat</p><p>15- -----</p><p>16- Heals Well IV</p><p>17- Bonus Feat, Brave +4</p><p>18- -----</p><p>19- -----</p><p>20- Bonus Feat</p><p></p><p>This gives Heal Well over 4 levels, Bravery Over 4 levels, Iron Willed, and 6 Bonus Feats that should come from a specified (and limited) list, possibly as follows, and I would REMOVE the Fighter only feats. The Fighter is weak enough as it is, it doesn’t need its thunder stolen.</p><p></p><p>Warrior-Knight Bonus Feat List: Alertness, Athletic, Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Diehard, Diligent, Dodge, Endurance, Exotic Weapon Proficiency, Great Cleave, Great Fortitude, Greater Two-Weapon Fighting, Greater Weapon Focus, Improved Bull Rush, Improved Critical, Improved Disarm, Improved Feint, Improved Initiative, Improved Overrun, Improved Sunder, Improved Trip, Improved Two-Weapon Fighting, Iron Will, Leadership (DMG), Lightning Reflexes, Mobility, Mounted Archery, Mounted Combat, Power Attack, Quick Draw, Ride-By Attack, Run, Self-Sufficient, Skill Focus, Spirited Charge, Spring Attack, Toughness, Track, Trample, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse, Weapon Focus,</p><p>Whirlwind Attack</p><p></p><p>Just some thoughts. Take it with a grain of salt.</p><p></p><p><span style="color: Red"><em>EDIT: These are just fast thoughts. Healing might be a bit powerful, but it gives you a starting place for what I mean by increasing power over levels. Bonus feats might even be better to be just Specified feats as mentioned by others.</em></span></p></blockquote><p></p>
[QUOTE="Khaalis, post: 1632224, member: 2167"] Personally if it were me? Hmm... Off the top of my head… some thoughts. 1) The missile weapon restriction is very minor. Most fighters lean toward melee types anyway. 2) The code of conduct is subjective and completely up to how strict the DM is. Placing RP restrictions on a class as a Mech balance doesn’t work, so we can totally discount that. To balance this with a fighter but make them distinct I would follow the premises laid out in [u]Complete Warrior[/u] with the Samurai and Swashbuckler. Keep the relatively same number of abilities and progression as the fighter, but keyhole the abilities into specific skills related to the class. You also need to make the abilities scale over time. (Also if you want a true Cavalier style class I would enforce more Mounted Feats. This should be done by using 'Bonus Feat' but limiting the list to a more appropriate list than "All Fighter feats".) Some Examples: [b]Heals Well (generic):[/b] You are experienced at treating battle wounds. You add the following healing skill ability at the listed level. At level X: [I]Treat Wound:[/I] (DC15) You heal the recipient 1d8 damage. At level Y: [i]Field Surgeon:[/i] (DC20) You heal the recipient 2d8 damage. At level Z: [i]Surgeon:[/i] (DC25) You heal the recipient 3d8 damage. OR Heals Well (self only): You are a fast healer. [b]Heals Well I:[/b] Once per day, at 1st level, a warrior-knight can regenerate to heal wounds. Each day they can heal a total number of hit points of damage equal to their warrior-knight level, at the rate of 1 hit point per minute. [b]Heals Well II:[/b] At level X, the warrior-knight can regenerate their wounds twice per day. [b]Heals Well III:[/b] At level Y, a warrior-knight can regenerate to heal wounds twice per day, but at a rate equal to their warrior-knight level x their Constitution modifier, but still at the rate of 1 hit point per minute. [b]Heals Well IV:[/b] At level Z, the warrior-knight can regenerate their wounds three times per day. Etc. (ie: something like 1st, 6th, 11th, 16th) [b]BRAVE:[/b] Break this up over 4 levels like other classes do (Brave +1, Brave +2, Brave +3, Brave +4) staggered over the 20 levels something like 2nd, 7th, 12th, and 17th). Thus you would have something like this, following more of the template from CW. 1– Heals Well I 2– Brave +1 3– Iron Willed 4- ----- 5- Bonus Feat 6- Heals Well II 7- Brave +2 8- Bonus Feat 9- ----- 10- ----- 11- Bonus Feat, Heals Well III 12- Brave +3 13- ----- 14- Bonus Feat 15- ----- 16- Heals Well IV 17- Bonus Feat, Brave +4 18- ----- 19- ----- 20- Bonus Feat This gives Heal Well over 4 levels, Bravery Over 4 levels, Iron Willed, and 6 Bonus Feats that should come from a specified (and limited) list, possibly as follows, and I would REMOVE the Fighter only feats. The Fighter is weak enough as it is, it doesn’t need its thunder stolen. Warrior-Knight Bonus Feat List: Alertness, Athletic, Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Diehard, Diligent, Dodge, Endurance, Exotic Weapon Proficiency, Great Cleave, Great Fortitude, Greater Two-Weapon Fighting, Greater Weapon Focus, Improved Bull Rush, Improved Critical, Improved Disarm, Improved Feint, Improved Initiative, Improved Overrun, Improved Sunder, Improved Trip, Improved Two-Weapon Fighting, Iron Will, Leadership (DMG), Lightning Reflexes, Mobility, Mounted Archery, Mounted Combat, Power Attack, Quick Draw, Ride-By Attack, Run, Self-Sufficient, Skill Focus, Spirited Charge, Spring Attack, Toughness, Track, Trample, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse, Weapon Focus, Whirlwind Attack Just some thoughts. Take it with a grain of salt. [COLOR=Red][I]EDIT: These are just fast thoughts. Healing might be a bit powerful, but it gives you a starting place for what I mean by increasing power over levels. Bonus feats might even be better to be just Specified feats as mentioned by others.[/I][/COLOR] [/QUOTE]
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