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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Warrior-Mage Prestige Classes: which are viable & which are not
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<blockquote data-quote="StGabe" data-source="post: 3392125" data-attributes="member: 49275"><p>Most of those classes are totally broken. At least in the sense of what they give on a per-level basis. For example the Abjurant Champion is basically gaining all the meat of Fighter and all the meat of Sorceror -- at the same time.</p><p></p><p>Even the Enlightened Fist is crazy like that. Let's see, make me basically a monk except I get full priest spell instead of a bunch of wonky abilities (and I still get a lot of those abilities). Yeah, that's good.</p><p></p><p>In general, a lot of the caster prestige classes are broken. To see how they stack up just compare them to the base classes. If they are getting full spell progression and abilities that are better than the base wizard feats then they're too powerful. If they are getting a better attack progression / better hit die, etc., then they have to give up something for that. Since casters don't have much to give up this generally means they are losing spell progression.</p><p></p><p>The other aspect to the balance of such classes, of course, is the requirements to obtain them. I.e. some can be balanced by basically forcing the player to build a character very suboptimally in order to meet the prereqs in the first play. Generally, however, this is a poor way to balance them. For one, it rarely works. For two, it forces the player to be crappy for a long time before finally getting a character that actually works.</p><p></p><p>The best balanced warrior/mage? Someone who takes levels of fighter and levels of wizard or sorceror. Such a character tends to end up a bit low on the power curve but is still closer to the right power level than most of these prestige classes are.</p></blockquote><p></p>
[QUOTE="StGabe, post: 3392125, member: 49275"] Most of those classes are totally broken. At least in the sense of what they give on a per-level basis. For example the Abjurant Champion is basically gaining all the meat of Fighter and all the meat of Sorceror -- at the same time. Even the Enlightened Fist is crazy like that. Let's see, make me basically a monk except I get full priest spell instead of a bunch of wonky abilities (and I still get a lot of those abilities). Yeah, that's good. In general, a lot of the caster prestige classes are broken. To see how they stack up just compare them to the base classes. If they are getting full spell progression and abilities that are better than the base wizard feats then they're too powerful. If they are getting a better attack progression / better hit die, etc., then they have to give up something for that. Since casters don't have much to give up this generally means they are losing spell progression. The other aspect to the balance of such classes, of course, is the requirements to obtain them. I.e. some can be balanced by basically forcing the player to build a character very suboptimally in order to meet the prereqs in the first play. Generally, however, this is a poor way to balance them. For one, it rarely works. For two, it forces the player to be crappy for a long time before finally getting a character that actually works. The best balanced warrior/mage? Someone who takes levels of fighter and levels of wizard or sorceror. Such a character tends to end up a bit low on the power curve but is still closer to the right power level than most of these prestige classes are. [/QUOTE]
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Community
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Warrior-Mage Prestige Classes: which are viable & which are not
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