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General Tabletop Discussion
*Pathfinder & Starfinder
Warrior-Mage Prestige Classes: which are viable & which are not
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<blockquote data-quote="Felon" data-source="post: 3392791" data-attributes="member: 8158"><p>By your own assertion, balance has to do with give-and-take, and the give-and-take here is giving up some of the assets of being a warrior (BAB, HP, and warrior class features) and some of the assets of an arcanist (caster level and spell access progression). </p><p></p><p>The odd thing here is, you're championing a fighter/mage build as balanced because it presents exactly that trade-off. So, how is the fighter/mage more balanced than a spellsword? It isn't. It's achieves the same results, just in a sloppier, less consistent way.</p><p></p><p></p><p>The average HP difference between a fighter and mage's hit die is 3 HP/level, so it's 15 HP. </p><p></p><p>That's 15 HP, and your BAB progression is staggered back pretty hard, with the reprecussions being missing more often, fewer attacks, and inability to qualify for feats that make a much a big difference in a fighter's effectiveness (something taken very much for granted). </p><p></p><p>And what you cite as an asset is gaining access to patch up those holes with low-level buff spells that a fighter can get cost-effectively from potions and other items (assuming his wealth falls within guidelines). It is indeed teh suks.</p><p></p><p></p><p></p><p>You lose two levels of spell progression and lose two wizard feats. Considering what a soft warrior you will be, you probably would have been better off taking them instead of the fighter feats, but let's call it a push. In exchange, you wind up with slightly better than roguish BAB and slightly less than roguish HP. You're still not solving the armor problem, and I'm not sure what advantage you gain with that BAB over vanilla wizard, other than improving ray accuracy. It's doable, perhaps even effective, but powerful? Not proven.</p></blockquote><p></p>
[QUOTE="Felon, post: 3392791, member: 8158"] By your own assertion, balance has to do with give-and-take, and the give-and-take here is giving up some of the assets of being a warrior (BAB, HP, and warrior class features) and some of the assets of an arcanist (caster level and spell access progression). The odd thing here is, you're championing a fighter/mage build as balanced because it presents exactly that trade-off. So, how is the fighter/mage more balanced than a spellsword? It isn't. It's achieves the same results, just in a sloppier, less consistent way. The average HP difference between a fighter and mage's hit die is 3 HP/level, so it's 15 HP. That's 15 HP, and your BAB progression is staggered back pretty hard, with the reprecussions being missing more often, fewer attacks, and inability to qualify for feats that make a much a big difference in a fighter's effectiveness (something taken very much for granted). And what you cite as an asset is gaining access to patch up those holes with low-level buff spells that a fighter can get cost-effectively from potions and other items (assuming his wealth falls within guidelines). It is indeed teh suks. You lose two levels of spell progression and lose two wizard feats. Considering what a soft warrior you will be, you probably would have been better off taking them instead of the fighter feats, but let's call it a push. In exchange, you wind up with slightly better than roguish BAB and slightly less than roguish HP. You're still not solving the armor problem, and I'm not sure what advantage you gain with that BAB over vanilla wizard, other than improving ray accuracy. It's doable, perhaps even effective, but powerful? Not proven. [/QUOTE]
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Warrior-Mage Prestige Classes: which are viable & which are not
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