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General Tabletop Discussion
*Pathfinder & Starfinder
Warrior-Mage Prestige Classes: which are viable & which are not
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<blockquote data-quote="Felix" data-source="post: 3393319" data-attributes="member: 3929"><p>Because they contan the flaws of the classes that the gestalt rules skirt around. The Eldrich Knight (EK) is going to be leery of melee combat with all those d4 HD and no armor; he will lack the combat abilities that melee classes provide (<em>Fighter feats, Ranger fav. enemy, Barb rage...</em>); the gains he makes in his martial skills (<em>if he ever makes use of them</em>) will be paid for in his spellcasting: he has lost one full spell level; he has lost two caster levels (<em>which can be made up with Practiced Spellcaster, but that cost a feat</em>).</p><p></p><p>The gestalt rules allow characters to maneuver around these drawbacks, and that's why they're powerful. </p><p></p><p>The EK encourages melee with full BAB, but discourages with d4 HD and no armor.</p><p></p><p>The Spellsword encourages casting with the ability to wear armor and channel spells, but discourages it by miserly mitigating ASF% and 1/2 spellcasting progression.</p><p></p><p>The Bladesinger allows free Quickening, but disallows armor, shields, weapons other than rapiers and only grants 1/2 casting progression.</p><p></p><p>---</p><p></p><p>How are they not broken? Because for every advantage you reap there is an associated price you pay.</p></blockquote><p></p>
[QUOTE="Felix, post: 3393319, member: 3929"] Because they contan the flaws of the classes that the gestalt rules skirt around. The Eldrich Knight (EK) is going to be leery of melee combat with all those d4 HD and no armor; he will lack the combat abilities that melee classes provide ([i]Fighter feats, Ranger fav. enemy, Barb rage...[/i]); the gains he makes in his martial skills ([i]if he ever makes use of them[/i]) will be paid for in his spellcasting: he has lost one full spell level; he has lost two caster levels ([i]which can be made up with Practiced Spellcaster, but that cost a feat[/i]). The gestalt rules allow characters to maneuver around these drawbacks, and that's why they're powerful. The EK encourages melee with full BAB, but discourages with d4 HD and no armor. The Spellsword encourages casting with the ability to wear armor and channel spells, but discourages it by miserly mitigating ASF% and 1/2 spellcasting progression. The Bladesinger allows free Quickening, but disallows armor, shields, weapons other than rapiers and only grants 1/2 casting progression. --- How are they not broken? Because for every advantage you reap there is an associated price you pay. [/QUOTE]
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Warrior-Mage Prestige Classes: which are viable & which are not
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