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General Tabletop Discussion
*Pathfinder & Starfinder
Warrior-Mage Prestige Classes: which are viable & which are not
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<blockquote data-quote="charlesatan" data-source="post: 3393819" data-attributes="member: 20870"><p>That was probably the wiser course of action.</p><p></p><p></p><p></p><p>Because that's a simple oversimplification. Eldritch Knights aren't simply Fighter/Wizard gestalts any more that the Hexblade or Duskblade is a gestalt of Fighter/Wizard.</p><p></p><p>Mathematically speaking, here's what you get with a Fighter Wizard gestalt:</p><p></p><p>20d10 hit points (average 110), +20 BAB, +12 Fort, +8 Ref, +12 Will, 11 Fighter bonus feats, 4 Metamagic/Item Creation/Complete Mage feats, caster level 20, 4 spells per day from 0-9th level Sor/Wiz spells (not counting bonus spells).</p><p></p><p>Simplifying the Eldritch Knight build, there are two possibilities:</p><p></p><p>1) Wiz 9/Ftr 1/Eldritch Knight 10:</p><p></p><p>9d4 plus 1d10 plus 10d6 hit points (average 60), +15 BAB, +12 Fort, +6 Ref, +9 Will, 2 Fighter bonus feats, 1 Metamagic/Item Creation/Complete Mage feat, caster level 18, 4 spells per day from 0-6th level Sorc/Wiz spells, 3 from 7th-8th, and 2 from 9th-level.</p><p></p><p>Notable difference aside from the decreased spellcasting is that you lose out on one iterative attack (a significant drawback), you're sub-optimal one third of the game, and oh, you don't have 9 additional Fighter feats (which at this point could have been Toughness for all I care since you have crappy hit points).</p><p></p><p>2) Wiz 5/Ftr 5/Eldritch Knight 10:</p><p></p><p>5d4 plus 5d10 plus 10d6 hit points (average 75), +17 BAB, +12 Fort, +5 Ref, +9 Will, 4 Fighter bonus feats, 1 Metamagic/Item Creation/Complete Mage feat, caster level 13, access to one 7th-level spell. BAB loss neglible, relatively lower hp (but arguably workable), sub-optimal in the tanking/melee department for the first half of the game, and you lose out on a lot of spells and feats.</p><p></p><p>Either option #1 or #2 doesn't close close to the benefits of a gestalt character. #2 comes close to a Ftr 20 but he doesn't have the innate toughness of a straight Ftr although he could theoretically get a significant boost in offense and defense thanks to spells. #2 doesn't come close to a straight out Wiz 20. #1 isn't close to a Ftr 20 (especially when he loses out on that extra attack) but is "tougher" than a Wiz 20. The same can't be said for his spellcasting however (fewer spells, lower caster level).</p></blockquote><p></p>
[QUOTE="charlesatan, post: 3393819, member: 20870"] That was probably the wiser course of action. Because that's a simple oversimplification. Eldritch Knights aren't simply Fighter/Wizard gestalts any more that the Hexblade or Duskblade is a gestalt of Fighter/Wizard. Mathematically speaking, here's what you get with a Fighter Wizard gestalt: 20d10 hit points (average 110), +20 BAB, +12 Fort, +8 Ref, +12 Will, 11 Fighter bonus feats, 4 Metamagic/Item Creation/Complete Mage feats, caster level 20, 4 spells per day from 0-9th level Sor/Wiz spells (not counting bonus spells). Simplifying the Eldritch Knight build, there are two possibilities: 1) Wiz 9/Ftr 1/Eldritch Knight 10: 9d4 plus 1d10 plus 10d6 hit points (average 60), +15 BAB, +12 Fort, +6 Ref, +9 Will, 2 Fighter bonus feats, 1 Metamagic/Item Creation/Complete Mage feat, caster level 18, 4 spells per day from 0-6th level Sorc/Wiz spells, 3 from 7th-8th, and 2 from 9th-level. Notable difference aside from the decreased spellcasting is that you lose out on one iterative attack (a significant drawback), you're sub-optimal one third of the game, and oh, you don't have 9 additional Fighter feats (which at this point could have been Toughness for all I care since you have crappy hit points). 2) Wiz 5/Ftr 5/Eldritch Knight 10: 5d4 plus 5d10 plus 10d6 hit points (average 75), +17 BAB, +12 Fort, +5 Ref, +9 Will, 4 Fighter bonus feats, 1 Metamagic/Item Creation/Complete Mage feat, caster level 13, access to one 7th-level spell. BAB loss neglible, relatively lower hp (but arguably workable), sub-optimal in the tanking/melee department for the first half of the game, and you lose out on a lot of spells and feats. Either option #1 or #2 doesn't close close to the benefits of a gestalt character. #2 comes close to a Ftr 20 but he doesn't have the innate toughness of a straight Ftr although he could theoretically get a significant boost in offense and defense thanks to spells. #2 doesn't come close to a straight out Wiz 20. #1 isn't close to a Ftr 20 (especially when he loses out on that extra attack) but is "tougher" than a Wiz 20. The same can't be said for his spellcasting however (fewer spells, lower caster level). [/QUOTE]
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