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General Tabletop Discussion
*Pathfinder & Starfinder
Warrior-Mage Prestige Classes: which are viable & which are not
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<blockquote data-quote="Dracomeander" data-source="post: 3397303" data-attributes="member: 20009"><p>I keep seeing this discussion and others say how broken or overpowered certain classes and combos are. And I have to wonder if people are playing the same game I am.</p><p></p><p>I don't really care how broken something appears on paper, or whether the character my buddy has can do the job of more than one class effectively. I care that our group has the resources in character abilities to accomplish whatever job we have taken on. </p><p></p><p>I have personally seen characters with class combinations these boards have claimed to be brokenly powerful be the least useful characters in the party. It all has to do with the player group and DM you are working with. </p><p></p><p>If the characters and players are actually working together to make the game fun, there is no combination that is stupidly or excessively overpowered. It just takes a group to handle things with maturity and a sense of fair play all around.</p><p></p><p>With that said, I can even find a use for a class like the Abjurant Champion. Yes, it is a powerful five levels of class abilities but those levels don't start until 7th level. At that point, using the fastest multi-class of warrior and spellcaster he is a slightly weaker warrior who dabbles with 3rd level spellcasting. At 11th level, when he gets the final and arguably strongest ability, his effectiveness jumps dramatically when he goes from 6th level caster to 10th level caster. But his spells available are still just those of a 7th level caster.</p><p></p><p>Now at this point is where the choice is made as to whether to break the character or take him into the true theme of a warrior - wizard. Adding alternating levels of the original classes is a waste of the Champion abilities. Adding levels of Eldritch Knight is broken as it gives the character too much spell power combined with the increased caster level.</p><p></p><p>The true choice to make with a warrior - wizard at this point is to add a class with 1/2 level caster increase with full base attack like the Bladesinger or the Dragonslayer. That gives the character the ability to use a nearly full caster level to contribute to the party without giving the character the really high level spells the straight dedicated casters are throwing around.</p><p></p><p>Go ahead and disagree with me. I'm expecting it. But my opinion is that it is not the classes as presented that are broken. It is the intentions of the players that break the classes.</p></blockquote><p></p>
[QUOTE="Dracomeander, post: 3397303, member: 20009"] I keep seeing this discussion and others say how broken or overpowered certain classes and combos are. And I have to wonder if people are playing the same game I am. I don't really care how broken something appears on paper, or whether the character my buddy has can do the job of more than one class effectively. I care that our group has the resources in character abilities to accomplish whatever job we have taken on. I have personally seen characters with class combinations these boards have claimed to be brokenly powerful be the least useful characters in the party. It all has to do with the player group and DM you are working with. If the characters and players are actually working together to make the game fun, there is no combination that is stupidly or excessively overpowered. It just takes a group to handle things with maturity and a sense of fair play all around. With that said, I can even find a use for a class like the Abjurant Champion. Yes, it is a powerful five levels of class abilities but those levels don't start until 7th level. At that point, using the fastest multi-class of warrior and spellcaster he is a slightly weaker warrior who dabbles with 3rd level spellcasting. At 11th level, when he gets the final and arguably strongest ability, his effectiveness jumps dramatically when he goes from 6th level caster to 10th level caster. But his spells available are still just those of a 7th level caster. Now at this point is where the choice is made as to whether to break the character or take him into the true theme of a warrior - wizard. Adding alternating levels of the original classes is a waste of the Champion abilities. Adding levels of Eldritch Knight is broken as it gives the character too much spell power combined with the increased caster level. The true choice to make with a warrior - wizard at this point is to add a class with 1/2 level caster increase with full base attack like the Bladesinger or the Dragonslayer. That gives the character the ability to use a nearly full caster level to contribute to the party without giving the character the really high level spells the straight dedicated casters are throwing around. Go ahead and disagree with me. I'm expecting it. But my opinion is that it is not the classes as presented that are broken. It is the intentions of the players that break the classes. [/QUOTE]
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