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<blockquote data-quote="Alpha Polaris" data-source="post: 1371868" data-attributes="member: 16270"><p>Well, advancing blows is already a good reason to do so. Check the options in shock trooper (were you can push your opponent in the direction you want, and pile several of them in the same square for added fun) for more. Like it has been said before, anytime you need to change the combat topology without killing someone outright (because you can't do this quick enough, or you don't want to), bull rush is the way to go. Need to stop this BBEG invocation, and can't kill the caster ? Bull Rush him out of the pentacle. Can't seem to beat your undead opponent, though he's vulnerable to light ? Bull rush him into the spot of sunlight your DM gracefully placed in the center of the room, where the roof is broken. Bull rush is in my opinion better than a number of damage dealing options, because it allows you to change the tactical setting of a fight, to do something spectacular (throw the frost giant into the volcano) and generally, change the fight in a very cinematic way.</p><p></p><p>That being said, I reply to myself, since I found the magic item: it is in Relics and Rituals, volume 2, and not only does it grants improved bull rush with a +5 bonus to strength, but charging a door has the same effect as a <em>great knock</em> spell (destroy the door and damage those behind it, R&R). Thanks all.</p></blockquote><p></p>
[QUOTE="Alpha Polaris, post: 1371868, member: 16270"] Well, advancing blows is already a good reason to do so. Check the options in shock trooper (were you can push your opponent in the direction you want, and pile several of them in the same square for added fun) for more. Like it has been said before, anytime you need to change the combat topology without killing someone outright (because you can't do this quick enough, or you don't want to), bull rush is the way to go. Need to stop this BBEG invocation, and can't kill the caster ? Bull Rush him out of the pentacle. Can't seem to beat your undead opponent, though he's vulnerable to light ? Bull rush him into the spot of sunlight your DM gracefully placed in the center of the room, where the roof is broken. Bull rush is in my opinion better than a number of damage dealing options, because it allows you to change the tactical setting of a fight, to do something spectacular (throw the frost giant into the volcano) and generally, change the fight in a very cinematic way. That being said, I reply to myself, since I found the magic item: it is in Relics and Rituals, volume 2, and not only does it grants improved bull rush with a +5 bonus to strength, but charging a door has the same effect as a [I]great knock[/I] spell (destroy the door and damage those behind it, R&R). Thanks all. [/QUOTE]
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