Warrior VS Wizard PVP! Fluffy the wizard killer

NimbleNZ

First Post
Aasimar necropolitan mage killer
Aka: Fluffy the wizard slayer

“The extraordinarily rare evil aasimar often makes the vilest villain”.

Hi,
This is my third attempt at level 20 warrior VS level 20 wizard PVP for arena matches, I hope you like it. Please let me know what you think! :D
Rules are pretty much the same rules as before:

“arena is a 1000 ft cube, leaving the arena forfeits, celerity is allowed, only 1 contingency allowed, match lasts 50 rounds, audience or DM decide the winner if both combatants still active at the end. I've used whatever books I can find for the warrior so the wizard can do the same”.
To this I would only add that players may or may not know what class their opponent will be fighting with. It might be used in a free for all battle, team battles, or duels.

I also made a thread with some questions that relate to this build, such as speed and undead using CHA instead of CON. The link is here: http://www.giantitp.com/forums/showthread.php?t=221318

Ok, here goes!

Templates: Necropolitan (LA +0)
2 Flaws and the quick trait

HP: 130 + (20 x 7 Wis) = 270 (probably HP is lower, not sure how it works retro-actively).

Touch AC: 44 or 35 if MDJ’d (I have not stacked monk AC with swordsage AC, don't worry).

Initiative: You won’t be going first!

Attack: +16/+11/+6/+1
+16 (BAB) +1 (WF katana) +3 (strength) = 20 (+5 with chosen of evil feat)

Damage: Ubercharge as best you can, then power attack. Damage isn’t great, but if you disjunction away the wizard’s buffs then it doesn’t need to be.

Special attacks:
-Momentary disjunction every 5 rounds, will save: DC 20 + 8 (CHA bonus) = 28
-Fearsome eye gaze attack (DC 14 for anyone looking character), paralyses with fear 1d4 rounds

Reach:15ft (30ft with reach weapon)

Speed: 30ft + 10ft (quick trait) + 10ft (fast leg graft) = 50ft
Flying: (50 x2) + 30ft (air heritage) = 130. 260 on a charge, 520 on a double move.
NOTE: I may be wrong about the fly speed, it may not double the quick trait/leg graft as well. In that the base fly speed is 90ft (30 x2 +30). I made a thread inquiring about this here:

Saves:
Will and reflex saves: Using concentration = 42
Fortitude: 17 (levels) +8 (CHA from sustaining prescence) +2 (great fortitude) +8 (CHA instead of CON for undead) = 35
NOTE: I may be wrong about undead using CHA instead of CON for fortitude saves. If yes, the fortitude save is 27 and not 35.

Key skills: Concentration, PrC pre-requisites

Feats:13 + 5 vile
Air heritage, Power attack, Improved bull rush, Shock trooper, Mage slayer, Quick draw, Weapon focus (katana), Improved initiative, Toughness, Iron will, Endurance, Skill focus (+3 concentration), Great fortitude, Willing deformity, Deformity: tall (+5ft reach), Chosen of evil, Deformity: gaunt (+2 dexterity and -2 Constitution), Vile martial strike: katana (+1 damage)

Classes (not in order of progression):
Fighter 1
Monk 2 EVASION
Totemist 2
Swordsage 2
Dragon warrior 2
Witch slayer 5 METTLE
Iaijatsu master 1
Exemplar 4

Immunities!:
Negative levels.
Poisons.
Mind-affecting.
Paralysis and Stunning.
Ability Drain, Energy Drain, damage to physical stats.

Items/grafts:
Tomes/manuals: 110k x3 = 330k
Fearsome eye graft: 120k (see invisibility as spell, gaze attack 30 ft) Gloves of Cha, periapt of Wis, Headband of Int: 118k
Membranous wing graft: 50k
Ring of freedom of movement: 40k
Claws of the leopard: approx 38.5k
Belt of battle: 12k (for extra turns/actions)
Pick of piercing (for bigby?): 9.5k
Fast Leg graft: 4k (+10 land speed)
Long arm graft: 5k (+5 reach, can has 2 long arms?)
727k total (under WBL this time ;))

Tactics:
The tactics assume that the wizard will expend a lot of high level spells on things like: time stop, force cage + cloud-kill, death-effect stuff, etc. You want the wizard to do this because most of it will not hurt you.

You are immune to must things and you dont rely much on items so when your stuff gets dispelled you can keep fighting.

Fluffy's will and reflex saves are high, and they use concentration so you don’t fail on a 1. Fluffy is vulnerable to a 1 on a fortitude save, or a very high attack roll (maybe just 20) to beat your touch AC. Wizards will have to use true strike to get past your AC, so that’s a 50% reduction in their damage right away.
Your defences should give you a decent window in which to kill the wizard. There’s only 1 contingency allowed, so once you burn through it you should be able to rush up and disjunction him.
Also, every round he spends facing you within 30ft is another chance he will roll a 1 on his will save to avoid being paralysed by your gaze attack.
That’s about it. You’ll still probably lose, but you’ll make him sweat a bit first which is a moral win for a level 20 melee type against a level 20 wizard. And maybe, just maybe, you’ll get lucky.

Hope you like it guys, let me know what you think :D

Ps: when criticising, please try to imagine that you haven’t just read this build and describe how you would act in that situation. I know there are weaknesses, but just because they exist it doesn’t (necessarily) follow that they would be exploited on the first turn!;)

Cheers guys,

NimbleNZ
 
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You start off by mentioning the wizard tactic of Timestop, which implodes everything you could possibly do. Why waste time buffing? Timestop, summon summon summon then teleport away. Pretty certain a melee isn't downing 3 monsters solo that was summoned off of Summon Monster 9 or any of its variants.
There wasn't any sweating involved on the part of the wizard, just a "oh hum. What another boring day"
 

You start off by mentioning the wizard tactic of Timestop, which implodes everything you could possibly do. Why waste time buffing? Timestop, summon summon summon then teleport away. Pretty certain a melee isn't downing 3 monsters solo that was summoned off of Summon Monster 9 or any of its variants.
There wasn't any sweating involved on the part of the wizard, just a "oh hum. What another boring day"

In this case, the wizard teleporting out of the arena would lose him the match since its against the rules of this arena. see rules at top of post.

as for summoning, they would have trouble catching someone moving 380 ft per round. and if they did, they'd still have to get past the touch AC of 44.

if you're nimble and lucky you should have time to get in a couple of attacks against the caster.
 

Okay, yet again, what kind of wizard are you talking about? I can easily see an optimized blaster absolutely eviscerating during those moments where he gets extra actions, such as a Shadowcraft mage. You succeeding saves means nothing if they have time stop and are dealing a potential of hundreds of points of damage. Unlike your other build you don't have mettle or evasion. I mean I don't see how you are going to potentially gauge a wizard when your are playing both and making characters specifically to kill them. It sounds like a self-fulfilling prophecy to me at this point.
 

Okay, yet again, what kind of wizard are you talking about? I can easily see an optimized blaster absolutely eviscerating during those moments where he gets extra actions, such as a Shadowcraft mage. You succeeding saves means nothing if they have time stop and are dealing a potential of hundreds of points of damage. Unlike your other build you don't have mettle or evasion. I mean I don't see how you are going to potentially gauge a wizard when your are playing both and making characters specifically to kill them. It sounds like a self-fulfilling prophecy to me at this point.

kind of wizard: against anyone that wants to pvp and rolls up a wizard.

mettle/evasion: i DO have both mettle and evasion, note the 2 levels of monk and witch slayer. i will write it in bold next to them.

also, be constructive please, i have only been playing for 2 months.
 
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To the tune of "Dead Puppies" - Dr. Demento

Dead fluffy
Dead fluffy
Dead fluffy isn't much fun

He can't win, he'll just fall
He can't beat wizards at all
Dead fluffy isn't much fun

My fluffy died on the arena floor
He's still rotting near the door
Dead fluffy isn't much fun, no no no
DM says fluffy's days are through
Because of something we thought you knew
Wizards just won't lose to you...


 

Not meaning to sound rude, mind you, but before inviting a challenger I'd make sure the HP/AC all that good stuff had been thoroughly checked and rechecked; those are vitally important and in something as contentious as a Warrior v. Caster debate, I'd hate to see a victory overturned just because someone had a few too many or too few hit points.

I'm not familiar with all those classes, so I won't be going through them to check all that; and I don't think whoever accepts the challenge will want to either.
 

Dead fluffy

Dead fluffy
Dead fluffy isn't much fun

He can't win, he'll just fall
He can't beat wizards at all
Dead fluffy isn't much fun

My fluffy died on the arena floor
He's still rotting near the door
Dead fluffy isn't much fun, no no no
DM says fluffy's days are through
Because of something we thought you knew
Wizards just won't lose to you...



FFS. im looking for helpful advice not ridicule. i put a lot of effort into this and and this kind of pvp is very hard for a fighter.

the point of this is to learn how to play D&D and to make the best of a bad situation; sure the warrior will almost certainly lose, but he can still do the best he can given his circumstances.

at least pay me the courtesy of being polite.
 

Not meaning to sound rude, mind you, but before inviting a challenger I'd make sure the HP/AC all that good stuff had been thoroughly checked and rechecked; those are vitally important and in something as contentious as a Warrior v. Caster debate, I'd hate to see a victory overturned just because someone had a few too many or too few hit points.

I'm not familiar with all those classes, so I won't be going through them to check all that; and I don't think whoever accepts the challenge will want to either.

thank you, and i take you point. its not actually a challenge to anyone though, i'm justing submitting it for public approval to see how it can be improved and to fix any bugs/illegalities.
 

the point of this is to learn how to play D&D

You won't learn how to play D&D (or how to DM as per the other thread) by setting up a 20th level warrior vs. wizard challenge. You will learn D&D by playing it. You will learn faster by playing it with an experienced DM.
 

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