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Warrior vs. Wizard - Reality vs. the Hacker
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<blockquote data-quote="1Mac" data-source="post: 5997740" data-attributes="member: 48998"><p>These all sound neat, but I'm wary about the possible execution. You don't want the fighter's powers to simply be the rock to the wizard's magical scissors. That's no more fun than irresistible magic. So I would make sure that all the cool stuff you mention requires some sort of check first.</p><p></p><p>Some possible mechanics for the ideas you mention:</p><p></p><p>Arcane Lock does not make the door impossible to open without magic, just much more difficult. Possibly the fighter can roll combat dice for a bonus to attack magical barriers. Something similar could work for Mage Armor, where the fighter makes a separate attack against the force field.</p><p></p><p>Invisibility doesn't make you impossible to detect; it just gives you a big bonus to your Stealth score.</p><p></p><p>Wind Wall simply makes ranged attacks more difficult, not impossible. Maybe the attack has to beat both the wizard's AC and some sort of casting check from the wizard.</p><p></p><p>The fighter could roll additional combat dice when making an opportunity attack. This allows him to move the distance shown in feat, closing in on a target before making a melee opportunity attack. Or, he could make a ranged attack at the distance shown in squares. This could cover the wizard escaping by Flight or Teleportation.</p><p></p><p>A fighter wielding a shield gains the benefits of Evasion, allowing possible protection against Fireballs and the like.</p><p></p><p>Fighters can take an ability that gives them Advantage on saves made to resist Enchantments andIllusions, representing their determined, disciplined nature.</p><p></p><p>A critical hit against a Transmuted creature reverts it to its original form. A fighter can take an ability that increases his chance of getting a critical hit.</p></blockquote><p></p>
[QUOTE="1Mac, post: 5997740, member: 48998"] These all sound neat, but I'm wary about the possible execution. You don't want the fighter's powers to simply be the rock to the wizard's magical scissors. That's no more fun than irresistible magic. So I would make sure that all the cool stuff you mention requires some sort of check first. Some possible mechanics for the ideas you mention: Arcane Lock does not make the door impossible to open without magic, just much more difficult. Possibly the fighter can roll combat dice for a bonus to attack magical barriers. Something similar could work for Mage Armor, where the fighter makes a separate attack against the force field. Invisibility doesn't make you impossible to detect; it just gives you a big bonus to your Stealth score. Wind Wall simply makes ranged attacks more difficult, not impossible. Maybe the attack has to beat both the wizard's AC and some sort of casting check from the wizard. The fighter could roll additional combat dice when making an opportunity attack. This allows him to move the distance shown in feat, closing in on a target before making a melee opportunity attack. Or, he could make a ranged attack at the distance shown in squares. This could cover the wizard escaping by Flight or Teleportation. A fighter wielding a shield gains the benefits of Evasion, allowing possible protection against Fireballs and the like. Fighters can take an ability that gives them Advantage on saves made to resist Enchantments andIllusions, representing their determined, disciplined nature. A critical hit against a Transmuted creature reverts it to its original form. A fighter can take an ability that increases his chance of getting a critical hit. [/QUOTE]
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Warrior vs. Wizard - Reality vs. the Hacker
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