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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Warriors and Warlocks: Mutants and Masterminds vs D&D
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<blockquote data-quote="kronovan" data-source="post: 9782400" data-attributes="member: 6775134"><p>I've only sat down to Warriors & Warlocks for M&M a handful of times. I liked it, though I found PCs to be fairly high on the power curve in terms of characters for the types of Fantasy genres D&D embraces. What I've played an GMd a lot however, is True20 which shares the same DNA and a number of similarities to M&M - created by the same TTRPG developer. I definitely prefer T20 for playing and running those Fantasy genres.</p><p></p><p>Since the release of M&M 1e, there's been 3 editions of D&D - 5 if you count sub edtions like 3.5 and 2024. The ease of conversion no doubt steepens the more you get away from D&D 3e, which was current when M&M was originally created. I know from experience it's relatively easy to convert D&D 3e PCs and NPCs to True20 and doesn't require much lifting to convert T20 characters to M&M up to 2nd ed - 3rd ed differentiated it much more. And not too much pain to convert 5e to T20 either.</p><p></p><p>T20 does have a point buy system for some features during PC creation and it replaces Classes with just 3 core Roles, which are much more freeform than the classes in any edition of D&D. As well the structure of Roles in the last edition of T20 is fully transparent and it's easy to tweek existing roles or build new ones. It might be worth taking a look at the last edition of T20 (True 20 Adventure Roleplaying, Revised Edition) and the free D20 -to- T20 conversion document, to see if it might serve as a bridge for you between D&D and W&W: M&M.</p></blockquote><p></p>
[QUOTE="kronovan, post: 9782400, member: 6775134"] I've only sat down to Warriors & Warlocks for M&M a handful of times. I liked it, though I found PCs to be fairly high on the power curve in terms of characters for the types of Fantasy genres D&D embraces. What I've played an GMd a lot however, is True20 which shares the same DNA and a number of similarities to M&M - created by the same TTRPG developer. I definitely prefer T20 for playing and running those Fantasy genres. Since the release of M&M 1e, there's been 3 editions of D&D - 5 if you count sub edtions like 3.5 and 2024. The ease of conversion no doubt steepens the more you get away from D&D 3e, which was current when M&M was originally created. I know from experience it's relatively easy to convert D&D 3e PCs and NPCs to True20 and doesn't require much lifting to convert T20 characters to M&M up to 2nd ed - 3rd ed differentiated it much more. And not too much pain to convert 5e to T20 either. T20 does have a point buy system for some features during PC creation and it replaces Classes with just 3 core Roles, which are much more freeform than the classes in any edition of D&D. As well the structure of Roles in the last edition of T20 is fully transparent and it's easy to tweek existing roles or build new ones. It might be worth taking a look at the last edition of T20 (True 20 Adventure Roleplaying, Revised Edition) and the free D20 -to- T20 conversion document, to see if it might serve as a bridge for you between D&D and W&W: M&M. [/QUOTE]
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Warriors and Warlocks: Mutants and Masterminds vs D&D
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