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Warriors lacking luster in 3.5?
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<blockquote data-quote="Herzog" data-source="post: 4517607" data-attributes="member: 25696"><p>In 3.5, the power of the primary melee classes is in the staying power.</p><p>They do not care whether there is one encounter in a day or three hundred, their options do not diminish.</p><p></p><p>In contrast, all spellcasting classes have limited resources. If there is a tendency toward one encounter per day, the casters will outshine the melee classes every time. </p><p></p><p>One of my personal complaints is the ability for summoners to summon creatures that can compete with the fighter, making him feel obsolete. I still think that can't be right.</p><p></p><p>About your poor touch AC and saves: talk to the buffer of the party. he should distribute his bonusses (to ac, stats, protection, saves) and not keep them for himself, or replace them with damage spells.</p><p></p><p>It is also probably a good idea to keep in mind your 'role' in the party.</p><p>As a melee fighter, your primary role is too keep the bad guys away from the (weaker) ranged fighters and spellcasters. </p><p>Your secondary role is to pick out the most dangerous (melee) opponent and keep him busy. Preferably by taking him out.</p><p>If your budy spellcasters are summoning creatures, ask them to set up flanking positions with them. If a friendly buffer/debuffer has the capabilities, ask him to stun, daze, blind, etc. your opponent, and buff your stats.</p><p></p><p>I know it might not sound as heroic as it sound, but take it from me: it's far more heroic than the role of the Bard, which is basically buffing the party and de-buffing the opponents, and not much else.</p></blockquote><p></p>
[QUOTE="Herzog, post: 4517607, member: 25696"] In 3.5, the power of the primary melee classes is in the staying power. They do not care whether there is one encounter in a day or three hundred, their options do not diminish. In contrast, all spellcasting classes have limited resources. If there is a tendency toward one encounter per day, the casters will outshine the melee classes every time. One of my personal complaints is the ability for summoners to summon creatures that can compete with the fighter, making him feel obsolete. I still think that can't be right. About your poor touch AC and saves: talk to the buffer of the party. he should distribute his bonusses (to ac, stats, protection, saves) and not keep them for himself, or replace them with damage spells. It is also probably a good idea to keep in mind your 'role' in the party. As a melee fighter, your primary role is too keep the bad guys away from the (weaker) ranged fighters and spellcasters. Your secondary role is to pick out the most dangerous (melee) opponent and keep him busy. Preferably by taking him out. If your budy spellcasters are summoning creatures, ask them to set up flanking positions with them. If a friendly buffer/debuffer has the capabilities, ask him to stun, daze, blind, etc. your opponent, and buff your stats. I know it might not sound as heroic as it sound, but take it from me: it's far more heroic than the role of the Bard, which is basically buffing the party and de-buffing the opponents, and not much else. [/QUOTE]
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