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Warriors lacking luster in 3.5?
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<blockquote data-quote="Kristian Serrano" data-source="post: 4517887" data-attributes="member: 13046"><p>You say you're playing an 8th-level Knight from PHII, but nothing in your description illustrated any use of your Knight's abilities. Knight's are not the same as Fighters necessarily, and should not be played as such. You should instead be looking at ways to utilize your existing class abilities.</p><p></p><p>With regards to Fighters, many will jump at suggesting Tome of Battle: The Book of Nine Swords, but it's not for everyone. Firstly, it's yet another subsystem to incorporate into a game. Secondly, it requires a lot of bookkeeping for melee combatants. Instead, I would suggest looking at the fighter feats and feat retraining rules in Player's Handbook II. It's my opinion that a lot of the material in PHII was intended for a Complete Warrior II book, as Complete Warrior is the only Complete book that did not receive follow-up treatment (see Complete Mage, Complete Scoundrel, and Complete Champion).</p><p></p><p>Someone mentioned the notion of a summoner stealing the spotlight from a fighter. I partially disagree with this notion for a number of reasons.</p><p></p><p>1) Casters in general can steal any other non-casting class' spotlight depending on the selection of spells. A rogue can be outdone by knock and find traps. A fighter or barbarian can be duplicated with a summoned monster. The balance lies in party creation. If the party consists of a fighter already, then the party wizard should focus on something that fills a gap rather than duplicates the same role. </p><p></p><p>2) If a player is insisting on focusing on summoning, the player is seriously limiting the caster's abilities already. Alternatively, rather than playing a fighter in a party that has a summoner, pick a different class that will fill the gap left by the summoner.</p><p></p><p>3) Regardless of whether or not the wizard can substitute another class, they are still extremely vulnerable whereas the fighter can definitely take a beating for sometime.</p><p></p><p>One more note on the effectiveness of melee characters. Melee characters should be accumulating the same amount of wealth as other characters. However, the only thing they should be spending their gold on is improving their weapons with new enhancements or on items that boost strength or constitution.</p></blockquote><p></p>
[QUOTE="Kristian Serrano, post: 4517887, member: 13046"] You say you're playing an 8th-level Knight from PHII, but nothing in your description illustrated any use of your Knight's abilities. Knight's are not the same as Fighters necessarily, and should not be played as such. You should instead be looking at ways to utilize your existing class abilities. With regards to Fighters, many will jump at suggesting Tome of Battle: The Book of Nine Swords, but it's not for everyone. Firstly, it's yet another subsystem to incorporate into a game. Secondly, it requires a lot of bookkeeping for melee combatants. Instead, I would suggest looking at the fighter feats and feat retraining rules in Player's Handbook II. It's my opinion that a lot of the material in PHII was intended for a Complete Warrior II book, as Complete Warrior is the only Complete book that did not receive follow-up treatment (see Complete Mage, Complete Scoundrel, and Complete Champion). Someone mentioned the notion of a summoner stealing the spotlight from a fighter. I partially disagree with this notion for a number of reasons. 1) Casters in general can steal any other non-casting class' spotlight depending on the selection of spells. A rogue can be outdone by knock and find traps. A fighter or barbarian can be duplicated with a summoned monster. The balance lies in party creation. If the party consists of a fighter already, then the party wizard should focus on something that fills a gap rather than duplicates the same role. 2) If a player is insisting on focusing on summoning, the player is seriously limiting the caster's abilities already. Alternatively, rather than playing a fighter in a party that has a summoner, pick a different class that will fill the gap left by the summoner. 3) Regardless of whether or not the wizard can substitute another class, they are still extremely vulnerable whereas the fighter can definitely take a beating for sometime. One more note on the effectiveness of melee characters. Melee characters should be accumulating the same amount of wealth as other characters. However, the only thing they should be spending their gold on is improving their weapons with new enhancements or on items that boost strength or constitution. [/QUOTE]
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