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Warriors lacking luster in 3.5?
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<blockquote data-quote="Runestar" data-source="post: 4517934" data-attributes="member: 72317"><p>The reason why I try not to encourage people to play a fighter is because I feel that it is anything but straightforward to run. Yes, once you have everything ironed out, it shouldn't be an issue, but getting there is already 95% of the problem. With its class features being basically extra feats, hundreds of different feats to choose from amongst assorted splatbooks, and virtually no guidance as to how to go about building a functional fighter, it is all too easy to go haywire and screw up your fighter build.</p><p></p><p>Unlike the warblade, you can't just throw together a bunch of feats and expect the fighter to work. You have to take care to ensure that the various feats synergize properly with and complement one another well. The new PHB2 fighter feats are neat (I give you that), but I feel that they sort of miss the mark in that they just end up allowing the fighter to perform better in a role they never had any problems with in the first place (hitting stuff and dealing damage), while continuing to neglect their traditional shortcomings (lack of options, including a lackluster skill list, reliance on full-attack routine, inability to deal with a wide variety of problems like will-based effects etc). </p><p></p><p></p><p></p><p>The problems listed by the OP are not something that can be readily resolved or circumvented by the fighter as is. I don't deny that a well-built fighter can probably one-shot any foe he comes across. It still does not prevent him from almost auto-failing any will-save effect he comes across, or being stuck in a forcecage/maze, or being generally useless outside of any combat scenario. </p><p></p><p>If the OP wants a character who can perform decently against the issues raised in bold, then I still stick by my original suggestion to play a warblade. Any effort expended in learning how to play one will be more than amply compensated by the rewarding gaming experience it adds.</p><p></p><p>Can you show me a fighter which can manage a good touch AC, resist reflex/will based effects with ease, possess good mobility on the battlefield while still doing good damage to a foe who is too far away to utilize the full-attack routine?</p></blockquote><p></p>
[QUOTE="Runestar, post: 4517934, member: 72317"] The reason why I try not to encourage people to play a fighter is because I feel that it is anything but straightforward to run. Yes, once you have everything ironed out, it shouldn't be an issue, but getting there is already 95% of the problem. With its class features being basically extra feats, hundreds of different feats to choose from amongst assorted splatbooks, and virtually no guidance as to how to go about building a functional fighter, it is all too easy to go haywire and screw up your fighter build. Unlike the warblade, you can't just throw together a bunch of feats and expect the fighter to work. You have to take care to ensure that the various feats synergize properly with and complement one another well. The new PHB2 fighter feats are neat (I give you that), but I feel that they sort of miss the mark in that they just end up allowing the fighter to perform better in a role they never had any problems with in the first place (hitting stuff and dealing damage), while continuing to neglect their traditional shortcomings (lack of options, including a lackluster skill list, reliance on full-attack routine, inability to deal with a wide variety of problems like will-based effects etc). The problems listed by the OP are not something that can be readily resolved or circumvented by the fighter as is. I don't deny that a well-built fighter can probably one-shot any foe he comes across. It still does not prevent him from almost auto-failing any will-save effect he comes across, or being stuck in a forcecage/maze, or being generally useless outside of any combat scenario. If the OP wants a character who can perform decently against the issues raised in bold, then I still stick by my original suggestion to play a warblade. Any effort expended in learning how to play one will be more than amply compensated by the rewarding gaming experience it adds. Can you show me a fighter which can manage a good touch AC, resist reflex/will based effects with ease, possess good mobility on the battlefield while still doing good damage to a foe who is too far away to utilize the full-attack routine? [/QUOTE]
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