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Warriors lacking luster in 3.5?
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<blockquote data-quote="Shin Okada" data-source="post: 4518495" data-attributes="member: 1956"><p>Unless specifically built for ranged attacks, warrior types are not strong in ranged combat. But the same can be said for rogues. And spellcasters are weak in melee instead.</p><p></p><p>Instead of hurling axes, you would better drink a Potion of Fly or let a party arcane caster fly you. DnD is a game full of magics. And it is designed so that characters cooperation is the best tactics, instead of each characters using their powers only for themselves.</p><p></p><p></p><p></p><p></p><p>This is the same issue actually. Every character types has their weakness. Even clerics, which widely recognized as one of the strongest standard class, has poor ref save (and low touch AC either). If your DM always use kind of attacks which is most effective against warriors, and always target the warrior, something is wrong. A DM should throw various attacks. And should target many other PCs, too.</p><p></p><p>And, again, at that level you should better have access to some way of fly (at least temporally) and/or party caster could cast fly on you.</p><p></p><p>FYI, both as a DM and a Player, my primary target is cleric and healers. If healers are fallen, other allies can't be healed. So they try to protect healers.</p><p></p><p></p><p></p><p>I have never actually played or exploited Knight class. But basically, in my experience, full-BAB Str builds never under-shined by others. Weapon attacks are the most generic type of attacks and usually effective against almost everything, while many spells are completely useless against certain (or certain type of) creature. And with Power Attack and a two-handed weapon, you can deal tremendous damages, even without many optional rules from splatbooks.</p><p></p><p>It seems that there could be 3 problems,</p><p></p><p>1. Your DM may be using creatures and attacks specially effective against warrior types too often. And not threatening other PCs with melee attacks enough.</p><p></p><p>2. Your party is not acting as a team. Every PCs have weakness. If a warrior can't fly and flying monster is attacking the party, it is usually better to let the warrior fly. If a low-will-save character is paralyzed by hold spells and such, the party cleric should use Remove Paralysis. And if a party caster is attacked by melee brute monster, a warrior should go into melee with it and would better have it within his threatening area, to help the caster escape from it.</p><p></p><p>3. Maybe Knight class is either weak or hard to exploit. Paladin could be a better tank effective against both melee attacks and spells.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 4518495, member: 1956"] Unless specifically built for ranged attacks, warrior types are not strong in ranged combat. But the same can be said for rogues. And spellcasters are weak in melee instead. Instead of hurling axes, you would better drink a Potion of Fly or let a party arcane caster fly you. DnD is a game full of magics. And it is designed so that characters cooperation is the best tactics, instead of each characters using their powers only for themselves. This is the same issue actually. Every character types has their weakness. Even clerics, which widely recognized as one of the strongest standard class, has poor ref save (and low touch AC either). If your DM always use kind of attacks which is most effective against warriors, and always target the warrior, something is wrong. A DM should throw various attacks. And should target many other PCs, too. And, again, at that level you should better have access to some way of fly (at least temporally) and/or party caster could cast fly on you. FYI, both as a DM and a Player, my primary target is cleric and healers. If healers are fallen, other allies can't be healed. So they try to protect healers. I have never actually played or exploited Knight class. But basically, in my experience, full-BAB Str builds never under-shined by others. Weapon attacks are the most generic type of attacks and usually effective against almost everything, while many spells are completely useless against certain (or certain type of) creature. And with Power Attack and a two-handed weapon, you can deal tremendous damages, even without many optional rules from splatbooks. It seems that there could be 3 problems, 1. Your DM may be using creatures and attacks specially effective against warrior types too often. And not threatening other PCs with melee attacks enough. 2. Your party is not acting as a team. Every PCs have weakness. If a warrior can't fly and flying monster is attacking the party, it is usually better to let the warrior fly. If a low-will-save character is paralyzed by hold spells and such, the party cleric should use Remove Paralysis. And if a party caster is attacked by melee brute monster, a warrior should go into melee with it and would better have it within his threatening area, to help the caster escape from it. 3. Maybe Knight class is either weak or hard to exploit. Paladin could be a better tank effective against both melee attacks and spells. [/QUOTE]
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