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Warriors lacking luster in 3.5?
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<blockquote data-quote="Quickleaf" data-source="post: 4518736" data-attributes="member: 20323"><p>Lots of good advice. I think one issue is that some of the players are inexperienced and not used to tactical thinking. Another is that I'm usually a DM and encourage my players to try stunting and cool manuevers, while my new DM is a little more by the book.</p><p></p><p>Here's my build...</p><p></p><p><strong>Human 8th Level Knight</strong></p><p>Fights with bastard sword+1 and spiked heavy shield of bashing +1</p><p>Str: 16, Con: 16, Dex: 10, Int: 13, Wis: 10, Cha: 15</p><p>Maxed out Intimidate</p><p></p><p><strong>Feats (* indicates homebrew):</strong></p><p>[human]Son of Hyerdahl* (+1 AC vs. giants, speak Giant, Survival= class skill)</p><p>Man Among Giants (+2 fear saves, reduce penalty to resist intimidate/intimidate larger creatures by level)</p><p>Power Attack</p><p>Shield Specialization (replaces mounted combat bonus feat of knight class)</p><p>Exotic Weapon Proficiency (Bastard Sword)</p><p>Improved Shield Bash</p><p>Agile Shield Fighter</p><p></p><p><strong>Class Features:</strong></p><p>Knight’s Challenge (6/day) </p><p>*Fighting Challenge: CR = 6; +2 attack, damage, Will saves vs. target for 7 rounds</p><p>*Test of Mettle: CR = 6, Int = 5, 100’; Will save DC 16; must attack me until attacked by other or 7 rounds</p><p>*Call to Battle: Ally retests failed save vs. fear with +2 bonus</p><p>Shield Block: +1 shield AC vs. single foe</p><p>Bulwark of Defense: Foe beginning w/in threatened area treats as difficult terrain</p><p>Armor Mastery: Ignore speed penalty for medium armor</p><p>Vigilant Defender: +8 Tumble DC for foes to move thru my space/threatened area</p><p>Shield Ally: Immediate; absorb half damage to adjacent ally from ranged/melee attacks</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4518736, member: 20323"] Lots of good advice. I think one issue is that some of the players are inexperienced and not used to tactical thinking. Another is that I'm usually a DM and encourage my players to try stunting and cool manuevers, while my new DM is a little more by the book. Here's my build... [B]Human 8th Level Knight[/B] Fights with bastard sword+1 and spiked heavy shield of bashing +1 Str: 16, Con: 16, Dex: 10, Int: 13, Wis: 10, Cha: 15 Maxed out Intimidate [B]Feats (* indicates homebrew):[/B] [human]Son of Hyerdahl* (+1 AC vs. giants, speak Giant, Survival= class skill) Man Among Giants (+2 fear saves, reduce penalty to resist intimidate/intimidate larger creatures by level) Power Attack Shield Specialization (replaces mounted combat bonus feat of knight class) Exotic Weapon Proficiency (Bastard Sword) Improved Shield Bash Agile Shield Fighter [B]Class Features:[/B] Knight’s Challenge (6/day) *Fighting Challenge: CR = 6; +2 attack, damage, Will saves vs. target for 7 rounds *Test of Mettle: CR = 6, Int = 5, 100’; Will save DC 16; must attack me until attacked by other or 7 rounds *Call to Battle: Ally retests failed save vs. fear with +2 bonus Shield Block: +1 shield AC vs. single foe Bulwark of Defense: Foe beginning w/in threatened area treats as difficult terrain Armor Mastery: Ignore speed penalty for medium armor Vigilant Defender: +8 Tumble DC for foes to move thru my space/threatened area Shield Ally: Immediate; absorb half damage to adjacent ally from ranged/melee attacks [/QUOTE]
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