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Warriors lacking luster in 3.5?
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<blockquote data-quote="Quickleaf" data-source="post: 4520249" data-attributes="member: 20323"><p>Thanks for the feedback. I'm a long time DM, but haven't played much and am fairly new to 3e, so I'm still getting acquainted with the rules. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p></p><p>I've just joined this group, so that's hard to say. I do know that the next adventure takes us into a hill giant's lair tracking down a scholar abducted by a sorcerous society.</p><p> </p><p></p><p>Ring of protection boosts touch AC, huh? <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /> The DM started me with 19,000 gold, most of which went into Full Plate +2, Spiked Heavy Shield of Bashing +1, Sword +1, Spiked Gauntlet +1</p><p></p><p></p><p>Any suggestions about specific feats I should take?</p><p></p><p></p><p>Definitely possible, still getting acquainted with the game and this new (to me) class. I have used Fighting Challenge and Test of Mettle once each so far.</p><p></p><p></p><p>Ah! Feat overload! Is Hammer's Edge just with hammers or can swords work too?</p><p></p><p></p><p>Thanks for the suggestion - I just downloaded version 6.0.1.10 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Really? It seemed like it gave me some options and allowed for increase damage versus bigger opponents (who have AC penalty due to size).</p><p> </p><p></p><p>Nah, it just seemed too cheesy to me. I know it's D&D, but I'm trying to preserve the character's "grim mountain knight" concept.</p><p> </p><p></p><p>Ooo, I'll have to check those out, especially Kiai Shout. Thanks!</p><p> </p><p></p><p>That was the plan, but the DM pretty much nixed it. So, I'm going to go with RuneStar's suggestion and replace EWP (bastard sword) with Shield Ward.</p><p></p><p></p><p>The DM suggested I check out the Knight for its special abilities and as a good fit for my concept. Basically, I sat in on a game and realized the squishy party had no DPS/tank, so I wanted to make a defender guy. My character concept was "tried to join paladin order and was turned away, becoming a mercenary." It definitely would be easier to get all the feats as a fighter, which was my initial choice, but the knight really is a better defender, which the party really needs.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4520249, member: 20323"] Thanks for the feedback. I'm a long time DM, but haven't played much and am fairly new to 3e, so I'm still getting acquainted with the rules. :blush: I've just joined this group, so that's hard to say. I do know that the next adventure takes us into a hill giant's lair tracking down a scholar abducted by a sorcerous society. Ring of protection boosts touch AC, huh? :hmm: The DM started me with 19,000 gold, most of which went into Full Plate +2, Spiked Heavy Shield of Bashing +1, Sword +1, Spiked Gauntlet +1 Any suggestions about specific feats I should take? Definitely possible, still getting acquainted with the game and this new (to me) class. I have used Fighting Challenge and Test of Mettle once each so far. Ah! Feat overload! Is Hammer's Edge just with hammers or can swords work too? Thanks for the suggestion - I just downloaded version 6.0.1.10 :) Really? It seemed like it gave me some options and allowed for increase damage versus bigger opponents (who have AC penalty due to size). Nah, it just seemed too cheesy to me. I know it's D&D, but I'm trying to preserve the character's "grim mountain knight" concept. Ooo, I'll have to check those out, especially Kiai Shout. Thanks! That was the plan, but the DM pretty much nixed it. So, I'm going to go with RuneStar's suggestion and replace EWP (bastard sword) with Shield Ward. The DM suggested I check out the Knight for its special abilities and as a good fit for my concept. Basically, I sat in on a game and realized the squishy party had no DPS/tank, so I wanted to make a defender guy. My character concept was "tried to join paladin order and was turned away, becoming a mercenary." It definitely would be easier to get all the feats as a fighter, which was my initial choice, but the knight really is a better defender, which the party really needs. [/QUOTE]
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