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Warriors lacking luster in 3.5?
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<blockquote data-quote="Arkhandus" data-source="post: 4520363" data-attributes="member: 13966"><p>Seems like your choice of ability scores and feats probably locked you into one specialty. Your mount is supposed to supply speed, your lance the melee power, and your bow the ranged power. And of course, if your caster friends provide you the same kind of buffing as they do to the scout/monk, they won't have that extra advantage over you.</p><p></p><p>A human Knight 8 could have, with 32-point-buy for example:</p><p>Str 18, Dex 16, Con 14, Int 8, Wis 8, Cha 14</p><p>Point Blank Shot, Rapid Shot, Mounted Combat, Shield Specialization, Ride-By Attack, Shield Ward</p><p>Heavy Lance +1, Heavy Shield +1, Flaming Composite Longbow +1, Mithral Full Plate +1, Ring of Protection +1, Heavy Warhorse with Chain Shirt Barding</p><p></p><p>Melee sequence: Lance +13/+8 for 1d8+5 damage (avg 18, 36 mounted charge)</p><p>Ranged sequence: Bow +12/+7 or +10/+10/+5 for 1d8+5+1d6 damage (avg 26 or 39)</p><p>AC 27 (28 vs 1 foe/round), touch 18 (19), flat-footed 23 (24)</p><p></p><p>Naturally, you'd probably want more melee power than this, but a little tweaking to taste would still yield a Knight with great AC of all kinds (good but not great touch AC, but hardly anyone can get a <em>great</em> touch AC), decent damage output of both sorts, maybe good damage output of one sort or the other, and the usual defensive abilities of the Knight class.</p><p></p><p>Tome of Battle provides more options, but makes things a little more supernatural/movie/wuxia/anime-style for warriors. Crusaders get their maneuvers from divine insight and get some healing, battlefield control, and brute force maneuvers/stances. Warblades get more tricks/raw power maneuvers, and some more speed, but are more mundanely oriented. Swordsages get more supernatural maneuvers with a larger variety of tricks and some stuff that resembles spell effects. ToB classes are heavily encounter-based, rather than daily-resource-based.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4520363, member: 13966"] Seems like your choice of ability scores and feats probably locked you into one specialty. Your mount is supposed to supply speed, your lance the melee power, and your bow the ranged power. And of course, if your caster friends provide you the same kind of buffing as they do to the scout/monk, they won't have that extra advantage over you. A human Knight 8 could have, with 32-point-buy for example: Str 18, Dex 16, Con 14, Int 8, Wis 8, Cha 14 Point Blank Shot, Rapid Shot, Mounted Combat, Shield Specialization, Ride-By Attack, Shield Ward Heavy Lance +1, Heavy Shield +1, Flaming Composite Longbow +1, Mithral Full Plate +1, Ring of Protection +1, Heavy Warhorse with Chain Shirt Barding Melee sequence: Lance +13/+8 for 1d8+5 damage (avg 18, 36 mounted charge) Ranged sequence: Bow +12/+7 or +10/+10/+5 for 1d8+5+1d6 damage (avg 26 or 39) AC 27 (28 vs 1 foe/round), touch 18 (19), flat-footed 23 (24) Naturally, you'd probably want more melee power than this, but a little tweaking to taste would still yield a Knight with great AC of all kinds (good but not great touch AC, but hardly anyone can get a [I]great[/I] touch AC), decent damage output of both sorts, maybe good damage output of one sort or the other, and the usual defensive abilities of the Knight class. Tome of Battle provides more options, but makes things a little more supernatural/movie/wuxia/anime-style for warriors. Crusaders get their maneuvers from divine insight and get some healing, battlefield control, and brute force maneuvers/stances. Warblades get more tricks/raw power maneuvers, and some more speed, but are more mundanely oriented. Swordsages get more supernatural maneuvers with a larger variety of tricks and some stuff that resembles spell effects. ToB classes are heavily encounter-based, rather than daily-resource-based. [/QUOTE]
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