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Warriors Of The Coast [Character List]
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<blockquote data-quote="Kralin Thornberry" data-source="post: 2831697" data-attributes="member: 20640"><p>Garrick Yandson, Male Human Rog1: CR 1; Medium Humanoid ; HD 1d6+2(Rogue) ; hp 8; Init +2; Spd 30; AC:14 (Flatfooted:12 Touch:12); Atk +1 base melee, +2 base ranged; +1 (1d3+1, Unarmed strike); +1 (1d6+1, Rapier); +2 (1d6+1, Javelin); -3/-7 (1d6+1, Sword, short; 1d4, Dagger); -3/-7 (1d6+1, Rapier; 1d4, Dagger); AL CG; SV Fort +2, Ref +4, Will +0; STR 12, DEX 14, CON 14, INT 14, WIS 11, CHA 11.</p><p>Skills: Appraise +3, Balance +3, Bluff +2, Climb +3, Decipher Script +3, Diplomacy +2, Disable Device +3, Disguise +1, Escape Artist +3, Gather Information +3, Heal +1, Hide +3, Jump +3, Knowledge (Dungeoneering) +3, Listen +3, Move Silently +4, Open Lock +3, Search +3, Sense Motive +1, Spot +2, Survival +1, Swim +2, Tumble +4, Use Magic Device +2, Use Rope +3. </p><p></p><p>Feats: Action Boost, Armor Proficiency: light, Relic Hunter, Simple Weapon Proficiency, investigate, improved initative.</p><p>Languages: Draconic, Common, Reirdan</p><p>Possessions: </p><p>Weapons: Dagger (2 gp); Javelin (1 gp); Sword, short (10 gp); Rapier (20 gp).</p><p>Armor: Leather (10 gp).</p><p>Goods: Coin: gp (32) (32 gp); Explorer`s outfit (10 gp); Locksmith`s tools (5 gp); Identification papers, standard (2 gp); Traveling papers (2 sp); Lamp, common (1 sp); Backpack (2 gp); Bedroll (1 sp); Block and tackle (5 gp); Bolt Cutters (6 gp); Candle (4) (4 cp); Coin: cp (6) (6 cp); Case, map or scroll (2) (2 gp); Chalk, 1 piece (2) (2 cp); Crowbar (2 gp); Flask (3 cp); Flint and steel (1 gp); Grappling hook (1 gp); Hammer (5 sp); Ink (vial) (8 gp); Inkpen (1 sp); Coin: sp (3) (3 sp); Marbles (2 sp); Oil (pint) (3) (3 sp); Parchment (sheet) (4) (8 sp); Pouch, belt (2) (2 gp); Pulley (5 gp); Rope, hemp (50 ft.) (1 gp); Sack (2) (2 sp); Shovel (2 gp); Tent (10 gp); Torch (3) (3 cp); Vial, ink or potion (2) (2 gp); Waterskin (full) (1 gp); Whetstone (2 cp).</p><p></p><p></p><p>Garrick is a well built youth of 19 years. He is 6'2", weighing 200 lbs.</p><p></p><p>He has auburn hair that he wears shoulder length, but keeps pulled back in a ponytail, and has hazel eyes.</p><p></p><p>He wears an explorer's outfit, usually a dark brown and tan color scheme, and wears a hat. He keeps his rapier strapped to his left hip, his dagger in his right boot, and his javelin is carried underneath his backpack.</p><p></p><p>Most of his gear is kept in his backpack.</p><p></p><p></p><p>Personal History </p><p>Garrick always had a feeling that he didn't need to be in Whitecliff. He wanted, nay, needed adventure. His life of being a locksmith's apprentice had never, ever been what he really, really wanted to do. His family had come to Q'Barra after the Fall of Cyre, leaving Cyre for the promise of a new start, a better future. Garrick had been little then, didn't know his older brothers who died in the Last War. The only thing, outside of his mother and father, that Garrick knew, truly knew, was lore in books he had dug up. Lore about ancient treasures and runes. And those are the things that Garrick wanted to find -- not only for the "reward', but for the trip, the journey, the adventure. </p><p></p><p></p><p>Life in Hope, his parents being homesteaders, was eventful, yet boring. The daily struggle for survival never made Garrick feel on edge. He longed to see the rest of the world, to discover the undiscovered, to attain the unattainable. Making up his mind, Garrick packed up what he owned, and headed off. He made his way from Whitecilff to Seawell.</p><p></p><p></p><p>Garrick was, at first, intimidated by all the kobolds and lizardfolk, but quickly picked up some of the lizardsfolk's language and was able to converse and trade with them, getting information from them about local ruins and such. For a year, Garrick has been making Seawell his home "base". He has become friendly with the local folks, and is quite concerned about the rumors that the family that owns the lighthouse may be have fallen to foul play, and has already volunteered to make an "expedition" to the reef to investigate.</p><p></p><p></p><p>When Garrick first arrived in Seawell, he took up a job with the local blacksmith, Beryon. Beryon gave Garrick a job, mainly because of his experience as a locksmith. Garrick took up residency (temporarily) in the inn, renting a room, paying what he could, working off what he could not. The innkeeper, Morinda ran the tavern (“The Green Lilac”). Morinda Garrick under her wings, and he became friends with her twin children Jango and Jina. From working in the inn, Garrick met many other townfolk, and quickly became accepted as a “local”. From working in the inn, he met Helena, a perky, cute brunette girl, roughly Garrick’s age. Her family owned and operated the lighthouse off shore, and the 2 quickly struck up a friendship, and it quickly bloomed in to a romance. Garrick was tutored in Reiarden by Helena’s mother Julia, and some basic sailor skills (climbing, swimming, rope use, etc) by Helena’s father Carl and her brother Stephan. </p><p></p><p>Of course, the working was only a means to an end, giving Garrick his chance to explore the area around Seawell. He was never gone very long, as he usually went out along, and others, like Citen, a town guard, would get worried, and even arranged a search party once when Garrick was late coming back into town. Citen was worried that Garrick had rough afoul of the lizardfolk.</p><p></p><p>Garrick had found a set of ruins about 7 miles northwest of the town, and had made that his area of “exploration”. The ruins were set back in the jungle, grown over with vines and such. It consisted of a large central building, with a smaller building at every corner of the larger one. Garrick headed into the nearest small building, to start his exploring. It was a 2 room, stone block building, with a door set in the middle of the wall, dividing the room in half. When he opened the door, he found a passage way leading downward, but blocking the doorway was a large, lizard man. Garrick’s hand instinctively went towards his rapier, but stopped when he saw that the lizardman was injured. Garrick had already picked up some basic Draconic from his dealings with the lizard folk on his journey to Seawell. Moving forward cautiously, Garrick saw that the lizardman had a large gash on his chest, and it appeared to be bleeding profusely. Garrick attempted to help the lizardman, and eventually learned the lizardman’s name, S’lar. He bound S’lar’s wounds, and helped him recover, if only a little. S’lar was ingratiated to Garrick, and the two became “friends”, as much as they could. They would arrange to meet at the ruins to explore more, and they taught each other their respective languages, S’lar picking up some basic Common, and Garrick learning more Draconic, enough to hold conversations.</p><p></p><p>The unlikely duo discovered that each little building in the ruins held an underground passageway that lead into the larger building, and each was one of the 4 ways in, as the largest building had no outer doors. From some searching and exploring, they deduced that it was an ancient temple, but to whom or what, they could not tell. Perhaps an ancient orc god or hobgoblin god. In the wall, behind the dilapidated alter/sacrificial table was a giant dragonshard. The pair attempted several times to remove it, but somehow, the shard rebuked their attempts.</p></blockquote><p></p>
[QUOTE="Kralin Thornberry, post: 2831697, member: 20640"] Garrick Yandson, Male Human Rog1: CR 1; Medium Humanoid ; HD 1d6+2(Rogue) ; hp 8; Init +2; Spd 30; AC:14 (Flatfooted:12 Touch:12); Atk +1 base melee, +2 base ranged; +1 (1d3+1, Unarmed strike); +1 (1d6+1, Rapier); +2 (1d6+1, Javelin); -3/-7 (1d6+1, Sword, short; 1d4, Dagger); -3/-7 (1d6+1, Rapier; 1d4, Dagger); AL CG; SV Fort +2, Ref +4, Will +0; STR 12, DEX 14, CON 14, INT 14, WIS 11, CHA 11. Skills: Appraise +3, Balance +3, Bluff +2, Climb +3, Decipher Script +3, Diplomacy +2, Disable Device +3, Disguise +1, Escape Artist +3, Gather Information +3, Heal +1, Hide +3, Jump +3, Knowledge (Dungeoneering) +3, Listen +3, Move Silently +4, Open Lock +3, Search +3, Sense Motive +1, Spot +2, Survival +1, Swim +2, Tumble +4, Use Magic Device +2, Use Rope +3. Feats: Action Boost, Armor Proficiency: light, Relic Hunter, Simple Weapon Proficiency, investigate, improved initative. Languages: Draconic, Common, Reirdan Possessions: Weapons: Dagger (2 gp); Javelin (1 gp); Sword, short (10 gp); Rapier (20 gp). Armor: Leather (10 gp). Goods: Coin: gp (32) (32 gp); Explorer`s outfit (10 gp); Locksmith`s tools (5 gp); Identification papers, standard (2 gp); Traveling papers (2 sp); Lamp, common (1 sp); Backpack (2 gp); Bedroll (1 sp); Block and tackle (5 gp); Bolt Cutters (6 gp); Candle (4) (4 cp); Coin: cp (6) (6 cp); Case, map or scroll (2) (2 gp); Chalk, 1 piece (2) (2 cp); Crowbar (2 gp); Flask (3 cp); Flint and steel (1 gp); Grappling hook (1 gp); Hammer (5 sp); Ink (vial) (8 gp); Inkpen (1 sp); Coin: sp (3) (3 sp); Marbles (2 sp); Oil (pint) (3) (3 sp); Parchment (sheet) (4) (8 sp); Pouch, belt (2) (2 gp); Pulley (5 gp); Rope, hemp (50 ft.) (1 gp); Sack (2) (2 sp); Shovel (2 gp); Tent (10 gp); Torch (3) (3 cp); Vial, ink or potion (2) (2 gp); Waterskin (full) (1 gp); Whetstone (2 cp). Garrick is a well built youth of 19 years. He is 6'2", weighing 200 lbs. He has auburn hair that he wears shoulder length, but keeps pulled back in a ponytail, and has hazel eyes. He wears an explorer's outfit, usually a dark brown and tan color scheme, and wears a hat. He keeps his rapier strapped to his left hip, his dagger in his right boot, and his javelin is carried underneath his backpack. Most of his gear is kept in his backpack. Personal History Garrick always had a feeling that he didn't need to be in Whitecliff. He wanted, nay, needed adventure. His life of being a locksmith's apprentice had never, ever been what he really, really wanted to do. His family had come to Q'Barra after the Fall of Cyre, leaving Cyre for the promise of a new start, a better future. Garrick had been little then, didn't know his older brothers who died in the Last War. The only thing, outside of his mother and father, that Garrick knew, truly knew, was lore in books he had dug up. Lore about ancient treasures and runes. And those are the things that Garrick wanted to find -- not only for the "reward', but for the trip, the journey, the adventure. Life in Hope, his parents being homesteaders, was eventful, yet boring. The daily struggle for survival never made Garrick feel on edge. He longed to see the rest of the world, to discover the undiscovered, to attain the unattainable. Making up his mind, Garrick packed up what he owned, and headed off. He made his way from Whitecilff to Seawell. Garrick was, at first, intimidated by all the kobolds and lizardfolk, but quickly picked up some of the lizardsfolk's language and was able to converse and trade with them, getting information from them about local ruins and such. For a year, Garrick has been making Seawell his home "base". He has become friendly with the local folks, and is quite concerned about the rumors that the family that owns the lighthouse may be have fallen to foul play, and has already volunteered to make an "expedition" to the reef to investigate. When Garrick first arrived in Seawell, he took up a job with the local blacksmith, Beryon. Beryon gave Garrick a job, mainly because of his experience as a locksmith. Garrick took up residency (temporarily) in the inn, renting a room, paying what he could, working off what he could not. The innkeeper, Morinda ran the tavern (“The Green Lilac”). Morinda Garrick under her wings, and he became friends with her twin children Jango and Jina. From working in the inn, Garrick met many other townfolk, and quickly became accepted as a “local”. From working in the inn, he met Helena, a perky, cute brunette girl, roughly Garrick’s age. Her family owned and operated the lighthouse off shore, and the 2 quickly struck up a friendship, and it quickly bloomed in to a romance. Garrick was tutored in Reiarden by Helena’s mother Julia, and some basic sailor skills (climbing, swimming, rope use, etc) by Helena’s father Carl and her brother Stephan. Of course, the working was only a means to an end, giving Garrick his chance to explore the area around Seawell. He was never gone very long, as he usually went out along, and others, like Citen, a town guard, would get worried, and even arranged a search party once when Garrick was late coming back into town. Citen was worried that Garrick had rough afoul of the lizardfolk. Garrick had found a set of ruins about 7 miles northwest of the town, and had made that his area of “exploration”. The ruins were set back in the jungle, grown over with vines and such. It consisted of a large central building, with a smaller building at every corner of the larger one. Garrick headed into the nearest small building, to start his exploring. It was a 2 room, stone block building, with a door set in the middle of the wall, dividing the room in half. When he opened the door, he found a passage way leading downward, but blocking the doorway was a large, lizard man. Garrick’s hand instinctively went towards his rapier, but stopped when he saw that the lizardman was injured. Garrick had already picked up some basic Draconic from his dealings with the lizard folk on his journey to Seawell. Moving forward cautiously, Garrick saw that the lizardman had a large gash on his chest, and it appeared to be bleeding profusely. Garrick attempted to help the lizardman, and eventually learned the lizardman’s name, S’lar. He bound S’lar’s wounds, and helped him recover, if only a little. S’lar was ingratiated to Garrick, and the two became “friends”, as much as they could. They would arrange to meet at the ruins to explore more, and they taught each other their respective languages, S’lar picking up some basic Common, and Garrick learning more Draconic, enough to hold conversations. The unlikely duo discovered that each little building in the ruins held an underground passageway that lead into the larger building, and each was one of the 4 ways in, as the largest building had no outer doors. From some searching and exploring, they deduced that it was an ancient temple, but to whom or what, they could not tell. Perhaps an ancient orc god or hobgoblin god. In the wall, behind the dilapidated alter/sacrificial table was a giant dragonshard. The pair attempted several times to remove it, but somehow, the shard rebuked their attempts. [/QUOTE]
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