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<blockquote data-quote="DEFCON 1" data-source="post: 2864931" data-attributes="member: 7006"><p><span style="color: DimGray">OOC: This post will take care of Nelson's two "in-town" posts. I will wait a bit longer for the others of the group to discuss what is occuring out in the clearing before moving on. This might not occur until Monday, because I want to give all eight of you as much time to piece things together as you need.</span></p><p></p><p>**********</p><p></p><p></p><p>The elder halfling woman looked up at Nelson and smiled brightly. <span style="color: PaleGreen">"Of course, dear. 50 gold."</span> When Nelson looks at her questioningly about the charge she is asking, she smiles sweetly again. <span style="color: PaleGreen">"This is my place of business, my dear. I'll use my gifts whenever there is urgent need..."</span> she places her palm on the back of her neck where her dragonmark is... <span style="color: PaleGreen">"but anything of substance that Belggin has to make..."</span> she motions to the young halfling man, who in truth is Mistress Juja's house artificer... <span style="color: PaleGreen">"costs a pretty copper if you want to buy. Would you like to buy any, dear?"</span></p><p></p><p><span style="color: DimGray">OOC: 50 GP to buy any Cure Light Potions. Feel free to combine gold from all party members if you want to get one or two.</span></p><p></p><p>**********</p><p></p><p>As Nelson leans back with one of those fragrant cigars that Auntie Berril Luttin let him have, the elders of the clan begin talking in earnest about the situation. The discussions are heated, a fistfight almost breaks out (but thankfully a couple of the youngers are able to calm Auntie Berril down), and many insults are hurled at each other and the other folks who live in town. All in all, Nelson learns some interesting little details. <span style="color: DimGray">(Knowledge Local TN 15 / 4+6=10 *failed*) (Knowledge Geography TN 10 / 7+6=13 *success*) (Bardic Knowledge TN 20 / 16+7=23 *success*)</span></p><p></p><p>[sblock=Nelson: ] The elders tell you that they've heard of five seperate lizardfolk clans that have been encountered in this area of Q'barra. Piecing together what they know and what you know you get the following:</p><p></p><p>The first four clans are of the more common lizardfolk variety (no blackscales or poison dusk lizardfolk) and all are considered part of the Cold Sun Tribes. The last clan is a tribe of Poison Dusk Lizardfolk.</p><p></p><p>Three Claw Tribe - much further SW along the coast past the lighthouse, about 1/3 the way to the town of Pitchwall. Have not made forays up to Seawell recently.</p><p></p><p>Scaled Might - straight W from Seawell in the heart of the jungle. Most raids against Seawell's outlying areas recently have been by Scaled Might tribesmen. Their main colors and patterns of clothing are shades of dark green in scale patterns. They consider themselves prototypical lizardfolk.</p><p></p><p>Twilight Walkers - NW of Seawell along the path to the Xothkazzik Ruins. They have not made any forays against Seawell as far as they can recall. The one lizardman who works within Seawell as part of Jonnal Karl's fishing team is a Twilight Walker. Their symbol is the silouette of a lizardfolk against a bright white moon.</p><p></p><p>Dark Eye - A nomadic tribe usually on the move further NE from Seawell. Tend to be the biggest problem in Newthrone's side. Many raids over the past several years have been more of the hit 'n run variety, and some people believe it's mainly the young of the Dark Eye who do it (as practice and a learning exercise). </p><p></p><p>Deathbringer - The lone poison dusk lizardfolk tribe... the have not been seen or heard from in years. Some suspect that they were either driven away or killed off by the other tribes in the area. [/sblock]</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 2864931, member: 7006"] [COLOR=DimGray]OOC: This post will take care of Nelson's two "in-town" posts. I will wait a bit longer for the others of the group to discuss what is occuring out in the clearing before moving on. This might not occur until Monday, because I want to give all eight of you as much time to piece things together as you need.[/COLOR] ********** The elder halfling woman looked up at Nelson and smiled brightly. [COLOR=PaleGreen]"Of course, dear. 50 gold."[/COLOR] When Nelson looks at her questioningly about the charge she is asking, she smiles sweetly again. [COLOR=PaleGreen]"This is my place of business, my dear. I'll use my gifts whenever there is urgent need..."[/COLOR] she places her palm on the back of her neck where her dragonmark is... [COLOR=PaleGreen]"but anything of substance that Belggin has to make..."[/COLOR] she motions to the young halfling man, who in truth is Mistress Juja's house artificer... [COLOR=PaleGreen]"costs a pretty copper if you want to buy. Would you like to buy any, dear?"[/COLOR] [COLOR=DimGray]OOC: 50 GP to buy any Cure Light Potions. Feel free to combine gold from all party members if you want to get one or two.[/COLOR] ********** As Nelson leans back with one of those fragrant cigars that Auntie Berril Luttin let him have, the elders of the clan begin talking in earnest about the situation. The discussions are heated, a fistfight almost breaks out (but thankfully a couple of the youngers are able to calm Auntie Berril down), and many insults are hurled at each other and the other folks who live in town. All in all, Nelson learns some interesting little details. [COLOR=DimGray](Knowledge Local TN 15 / 4+6=10 *failed*) (Knowledge Geography TN 10 / 7+6=13 *success*) (Bardic Knowledge TN 20 / 16+7=23 *success*)[/COLOR] [sblock=Nelson: ] The elders tell you that they've heard of five seperate lizardfolk clans that have been encountered in this area of Q'barra. Piecing together what they know and what you know you get the following: The first four clans are of the more common lizardfolk variety (no blackscales or poison dusk lizardfolk) and all are considered part of the Cold Sun Tribes. The last clan is a tribe of Poison Dusk Lizardfolk. Three Claw Tribe - much further SW along the coast past the lighthouse, about 1/3 the way to the town of Pitchwall. Have not made forays up to Seawell recently. Scaled Might - straight W from Seawell in the heart of the jungle. Most raids against Seawell's outlying areas recently have been by Scaled Might tribesmen. Their main colors and patterns of clothing are shades of dark green in scale patterns. They consider themselves prototypical lizardfolk. Twilight Walkers - NW of Seawell along the path to the Xothkazzik Ruins. They have not made any forays against Seawell as far as they can recall. The one lizardman who works within Seawell as part of Jonnal Karl's fishing team is a Twilight Walker. Their symbol is the silouette of a lizardfolk against a bright white moon. Dark Eye - A nomadic tribe usually on the move further NE from Seawell. Tend to be the biggest problem in Newthrone's side. Many raids over the past several years have been more of the hit 'n run variety, and some people believe it's mainly the young of the Dark Eye who do it (as practice and a learning exercise). Deathbringer - The lone poison dusk lizardfolk tribe... the have not been seen or heard from in years. Some suspect that they were either driven away or killed off by the other tribes in the area. [/sblock] [/QUOTE]
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