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<blockquote data-quote="James Heard" data-source="post: 2910099" data-attributes="member: 7280"><p>Nelson continued, ignoring his companion's voices just as much as they tried to ignore his.</p><p></p><p><em>After all, it's not as if </em><strong>I</strong><em> didn't know what I was doing when I went up here in the first place. These idiots would spin in circles on the compass without somone to drag them somewhere, and any set of fools bound and determined to attack Nelson Luttin first deserve what they get when the rest of them hit their backsides.</em></p><p></p><p>Nelson glanced over at the hate-filled eyes following him, and flashed them his trademark "Oh I'm just such a stupid country bumpkin smile."</p><p></p><p><em>No doubt my real threats lie more with the fragile wounded egos of the people I'm travelling with than attackers anyways. I wonder how many of them I can convinced to kill themselves out here without making anyone suspicious, and still getting Jango out of this mess?</em></p><p></p><p><em>Of course, I suppose I've got to save myself first before I'm bound for murder anyways. Oh prophecies, how I hate them all.</em></p><p></p><p>Nelson continued, the grim look upon his youthful cheeks fleeting, as he once again adopted the too-relaxed gait expected of him.</p><p></p><p><span style="color: slategrey">OOC: Bardic knowledge check for anything interesting about the lighthouse, along with a Know:Local check to know the layout maybe? I'm trying to decide whether the floorplan might allow for a <em>message</em> spell to bounce around properly inside the place or if there are a lot of doors and walls and few windows that might be open (or even an exposed beacon-hole so that smoke or whatever how it works can get out and people inside can tend the beacon without getting rained on). Nelson will also try to see if anyone's moving around in there while it's still light out, shadows moving across windows and such, or if there are any boats moored out at sea/scrapings along the beach where a boat was pulled up around the lighthouse.</span></p></blockquote><p></p>
[QUOTE="James Heard, post: 2910099, member: 7280"] Nelson continued, ignoring his companion's voices just as much as they tried to ignore his. [i]After all, it's not as if [/i][b]I[/b][i] didn't know what I was doing when I went up here in the first place. These idiots would spin in circles on the compass without somone to drag them somewhere, and any set of fools bound and determined to attack Nelson Luttin first deserve what they get when the rest of them hit their backsides.[/i] Nelson glanced over at the hate-filled eyes following him, and flashed them his trademark "Oh I'm just such a stupid country bumpkin smile." [i]No doubt my real threats lie more with the fragile wounded egos of the people I'm travelling with than attackers anyways. I wonder how many of them I can convinced to kill themselves out here without making anyone suspicious, and still getting Jango out of this mess?[/i] [i]Of course, I suppose I've got to save myself first before I'm bound for murder anyways. Oh prophecies, how I hate them all.[/i] Nelson continued, the grim look upon his youthful cheeks fleeting, as he once again adopted the too-relaxed gait expected of him. [color=slategrey]OOC: Bardic knowledge check for anything interesting about the lighthouse, along with a Know:Local check to know the layout maybe? I'm trying to decide whether the floorplan might allow for a [i]message[/i] spell to bounce around properly inside the place or if there are a lot of doors and walls and few windows that might be open (or even an exposed beacon-hole so that smoke or whatever how it works can get out and people inside can tend the beacon without getting rained on). Nelson will also try to see if anyone's moving around in there while it's still light out, shadows moving across windows and such, or if there are any boats moored out at sea/scrapings along the beach where a boat was pulled up around the lighthouse.[/color] [/QUOTE]
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