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<blockquote data-quote="DEFCON 1" data-source="post: 2917413" data-attributes="member: 7006"><p>The sky darkens as the night time comes through the woods at full force. The fact that the lighthouse is not lit is a worrying one, but also might explain why no ships have arrived in Seawell recently. The party begins discussions on what they should do, and Amycothe volunteers to head back up the road to town to alert the militia of the lighthouse's status. as much as she fears for her brother's safety, Jina finds a migraine coming on and realizes perhaps she isn't as healthy as she thought she might have been. Khalia tries several remedies on the girl, but nothing seems to work. Thus she agrees to go back to town with Amy and seek out Mistress Juja's long-term care.</p><p></p><p>The two of them walk off into the darkness up the road, and the party does a bit more scouting before deciding to rest. It has been tiring work thus far, and a good night's sleep would do them good. A watch is set, and the night begins to pass.</p><p></p><p>As the sun rises and Zan and Khalia's turn in the watch wraps up (which allowed both of them to study and regain their spells both old and new), the unmistakable sounds of the draconic language begin wafting through the trees towards their campsite. Thankfully, both Khalia and Zan are experts in the language.</p><p></p><p><span style="color: PaleGreen">"Another payment isss due sssoon."</span></p><p><span style="color: PaleGreen">"Yesss... they've been very good."</span></p><p><span style="color: PaleGreen">"It'sss been a pleasssure working with them. For humansss, they know how to ssshow ressspect."</span></p><p><span style="color: PaleGreen">"Yesss. Which way ssshall we go today? I'm itching to caussse more trouble for thossse ssstupid humansss in that town."</span></p><p><span style="color: PaleGreen">"Let'sss ssstick to the road today. Sssome caravansss will probably try and come through."</span></p><p></p><p>The voices get closer, and both Khalia and Zan can recognize the sounds of chainmail clinking and weapons clanging off of hips. These are probably warriors and they look to be trouble!</p><p></p><p>**********</p><p></p><p><span style="color: DimGray">OOC: Everyone has reached 2nd level and can get everything associated with advancing plus a night's rest (new and refreshed spells, special abilities etc.)</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Also, assuming your character is woken up by either Khalia or Zan, please roll initiative on the off-chance that things devolve into combat (not they necessarily will, depending on how you rp of course).</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Welcome back!</span></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 2917413, member: 7006"] The sky darkens as the night time comes through the woods at full force. The fact that the lighthouse is not lit is a worrying one, but also might explain why no ships have arrived in Seawell recently. The party begins discussions on what they should do, and Amycothe volunteers to head back up the road to town to alert the militia of the lighthouse's status. as much as she fears for her brother's safety, Jina finds a migraine coming on and realizes perhaps she isn't as healthy as she thought she might have been. Khalia tries several remedies on the girl, but nothing seems to work. Thus she agrees to go back to town with Amy and seek out Mistress Juja's long-term care. The two of them walk off into the darkness up the road, and the party does a bit more scouting before deciding to rest. It has been tiring work thus far, and a good night's sleep would do them good. A watch is set, and the night begins to pass. As the sun rises and Zan and Khalia's turn in the watch wraps up (which allowed both of them to study and regain their spells both old and new), the unmistakable sounds of the draconic language begin wafting through the trees towards their campsite. Thankfully, both Khalia and Zan are experts in the language. [COLOR=PaleGreen]"Another payment isss due sssoon." "Yesss... they've been very good." "It'sss been a pleasssure working with them. For humansss, they know how to ssshow ressspect." "Yesss. Which way ssshall we go today? I'm itching to caussse more trouble for thossse ssstupid humansss in that town." "Let'sss ssstick to the road today. Sssome caravansss will probably try and come through."[/COLOR] The voices get closer, and both Khalia and Zan can recognize the sounds of chainmail clinking and weapons clanging off of hips. These are probably warriors and they look to be trouble! ********** [COLOR=DimGray]OOC: Everyone has reached 2nd level and can get everything associated with advancing plus a night's rest (new and refreshed spells, special abilities etc.) Also, assuming your character is woken up by either Khalia or Zan, please roll initiative on the off-chance that things devolve into combat (not they necessarily will, depending on how you rp of course). Welcome back![/COLOR] [/QUOTE]
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