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<blockquote data-quote="DEFCON 1" data-source="post: 2960759" data-attributes="member: 7006"><p>Khalia steps past Garrick and walks into the entry hall, taking a sweep of her gaze around the room. Without warning, Nelson barrels past her and rushes straight through the door ahead and the group can hear him stomp his way up the stairs. Khalia turns to the others in the group and shakes her head in annoyance, and this is returned by a lot of eye rolling and shrugs. For whatever reason, Nelson operates on a different plane of thought than the rest of the group, and thus they have to just let him do his thing. They all silently think to themselves, <em>"Yep, that one's a Luttin all right."</em></p><p></p><p>Khalia starts her examination of the room by turning to the small table next to the door. She lifts the two lamps and finds them cool to the touch. When she tries to turn them on, she discovers that neither of them work. Opening one of them up, she finds that it no longer holds any lamp oil. The second lamp is also discovered to be dry as well.</p><p></p><p>[sblock=Nelson: ]You rush up the four flights of circular stairs and bound through the top door to the lookout loft <span style="color: DimGray">(Room #1)</span>. You find that the light is indeed not on, and is not spinning either. A quick examination of the workings of the light tells you that the gears appear to be still in working order, but when you try to start it up you discover that there is no oil to be found-- not to make the gears work, nor to actually light the light.[/sblock]</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 2960759, member: 7006"] Khalia steps past Garrick and walks into the entry hall, taking a sweep of her gaze around the room. Without warning, Nelson barrels past her and rushes straight through the door ahead and the group can hear him stomp his way up the stairs. Khalia turns to the others in the group and shakes her head in annoyance, and this is returned by a lot of eye rolling and shrugs. For whatever reason, Nelson operates on a different plane of thought than the rest of the group, and thus they have to just let him do his thing. They all silently think to themselves, [I]"Yep, that one's a Luttin all right."[/I] Khalia starts her examination of the room by turning to the small table next to the door. She lifts the two lamps and finds them cool to the touch. When she tries to turn them on, she discovers that neither of them work. Opening one of them up, she finds that it no longer holds any lamp oil. The second lamp is also discovered to be dry as well. [sblock=Nelson: ]You rush up the four flights of circular stairs and bound through the top door to the lookout loft [COLOR=DimGray](Room #1)[/COLOR]. You find that the light is indeed not on, and is not spinning either. A quick examination of the workings of the light tells you that the gears appear to be still in working order, but when you try to start it up you discover that there is no oil to be found-- not to make the gears work, nor to actually light the light.[/sblock] [/QUOTE]
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