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<blockquote data-quote="DEFCON 1" data-source="post: 2969598" data-attributes="member: 7006"><p>Khalia, Zan and Taviss finish up their searching of the pantry and move forward into what appears to be a kitchen and dining area. A stone oven dominates the outside wall of this room. Nearby stands a sink, and cupboards line the walls, their doors hanging open. One corner holds a table and five chairs, the chairs strewn about the same way they were in the entry hall. Looking through everything, it is obvious that this room has been looted of it's most valuable housewares as well. There's no indications of any struggle or invasion (by monsters, vermin, and the like), and Taviss notes no bloodstains that he can find.</p><p></p><p>[sblock=Ari & Garrick: ]You reach the second floor landing and enter what looks to be a common workroom <span style="color: DimGray">(Room #8)</span>, probably where the Limran's repaired their furniture, fixed the lighthouse housing and the like. Tool racks are mounted on the walls, and large tables occupy the center. You move to your left to the next door which remains open and enter what appears to be a very small bedroom. It contains an adult-sized bed and and empty wardrobe.</p><p></p><p>As you move through the bedroom and approach the next door, you definitely get the smell of death hanging in the air. You throw open the door and quickly move in. A double bed dominates the room, and beside it stands an empty, open wardrobe and a night table with a lamp. Clothes are strewn everywhere, most of them stained a deep, splattered red. You try your best not to choke on the stench as you cross the room, and when you look behind the bed you find the remains of two bodies. Those of Carl and Julia Limran... the man and woman of the house.[/sblock]</p><p></p><p>[sblock=Nelson: ]You get up from looking inside the oil compartment of the lighthouse housing and move to the glass door which opens onto the outside walkway around the light chamber. The smell of the sea air is strong and you smile to yourself in recognition. You walk around the glass housing to look out onto the sea, but notice something almost immediately. Probably a quarter-mile away and about 100 yards up from the slight, rocky beach you see a tall, wooden, hastily-build tower with a large fire burning at the top of it. This obviously takes you aback for a second, when your eyes then move out to the sea a bit. You now notice what the real problem is. You can see at least three wooden ships have ground themselves on the rocky shoals of the peninsula reef. All of them have taken on water, all of them look to have been burned, and all of them look to be devoid of people. If that fire tower has been running continuously while this lighthouse has been out (especially during the night), it's obvious that those ship's captains probably thought the fire tower was the lighthouse and thus didn't realize how close they were to the shore and that they were going to run aground.[/sblock]</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 2969598, member: 7006"] Khalia, Zan and Taviss finish up their searching of the pantry and move forward into what appears to be a kitchen and dining area. A stone oven dominates the outside wall of this room. Nearby stands a sink, and cupboards line the walls, their doors hanging open. One corner holds a table and five chairs, the chairs strewn about the same way they were in the entry hall. Looking through everything, it is obvious that this room has been looted of it's most valuable housewares as well. There's no indications of any struggle or invasion (by monsters, vermin, and the like), and Taviss notes no bloodstains that he can find. [sblock=Ari & Garrick: ]You reach the second floor landing and enter what looks to be a common workroom [COLOR=DimGray](Room #8)[/COLOR], probably where the Limran's repaired their furniture, fixed the lighthouse housing and the like. Tool racks are mounted on the walls, and large tables occupy the center. You move to your left to the next door which remains open and enter what appears to be a very small bedroom. It contains an adult-sized bed and and empty wardrobe. As you move through the bedroom and approach the next door, you definitely get the smell of death hanging in the air. You throw open the door and quickly move in. A double bed dominates the room, and beside it stands an empty, open wardrobe and a night table with a lamp. Clothes are strewn everywhere, most of them stained a deep, splattered red. You try your best not to choke on the stench as you cross the room, and when you look behind the bed you find the remains of two bodies. Those of Carl and Julia Limran... the man and woman of the house.[/sblock] [sblock=Nelson: ]You get up from looking inside the oil compartment of the lighthouse housing and move to the glass door which opens onto the outside walkway around the light chamber. The smell of the sea air is strong and you smile to yourself in recognition. You walk around the glass housing to look out onto the sea, but notice something almost immediately. Probably a quarter-mile away and about 100 yards up from the slight, rocky beach you see a tall, wooden, hastily-build tower with a large fire burning at the top of it. This obviously takes you aback for a second, when your eyes then move out to the sea a bit. You now notice what the real problem is. You can see at least three wooden ships have ground themselves on the rocky shoals of the peninsula reef. All of them have taken on water, all of them look to have been burned, and all of them look to be devoid of people. If that fire tower has been running continuously while this lighthouse has been out (especially during the night), it's obvious that those ship's captains probably thought the fire tower was the lighthouse and thus didn't realize how close they were to the shore and that they were going to run aground.[/sblock] [/QUOTE]
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