Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Warriors Of The Coast
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 3027593" data-attributes="member: 7006"><p>[sblock=Nelson: ]The wooden door out of the room is locked, but you suspect that several minutes of attacking it with the pickaxe would eventually break the door open. However, if the rememberence of how far the sound of the stonepicking travelled... hacking away at the wood might be heard. This is not guaranteed by any stretch, since you were a ways past the side tunnel that had light coming down it and thus the person would have to be in the darkness walking the tunnels to start to hear pick on wood. Take the chance or not?</p><p></p><p>Looking at the stone door, you see several runes written on it in draconic. Translated, they say things like "Herein is locked the fiends", "Khyber awaits", "Secure", "Move away", "Do not release", etc. etc. The stone has several chunks taken out of it where the pickaxe has done it's job, but there still is much stone left to dig through. There is also a strange arcane symbol in the center of the door that has been circled with chalk, and the pick marks have avoided that spot.</p><p></p><p>Inspect the room, you find there is a table with a number of papers on it. These include travel papers and itineraries for several sailors and other people (whose paths or destinations include Seawell), several maps of various tunnels (of which you suspect this room is one of them). There is a bit of food and some fresh water for when you get thirsty. There are several other picks and pieces of stoneworking equipment to use (including a broken one or two).</p><p></p><p>In one of the small chests is something odd... there is a rod about a foot and a half long with arcane markings on it and a crystal at the end-- quite possibly a dragonshard. When you take a careful look at the chest itself, you find a piece of parchment that says <span style="color: Plum">"Khalia, here is the Sargarso Unlocker you asked for. Hopefully the rod will get you past a couple of the inner seals in the ruins. Please keep it safe and ship it back to me when you are done with it. Good hunting! I await your results! Love, Father."</span> You seem to recall Khalia ir'Indari mentioning that she was awaiting a ship to arrive that had some equipment she needed, and that it never did. Perhaps one of the ships run aground?</p><p></p><p>This whole thing strikes you as odd, and you go back to one of the maps on the table. Upon a further inspection, you see a series of tunnels... one of which ends in a room with a blank door and "Shard opened!" scribbled in next to it. When you take a closer look at the map, you try to remember the directions you walked while in the dark, and you think you find a place on the map where your room is drawn in (as well as the closed stone portal door). In this place on the map, a broad 'X' crosses out the stone door. Why is the shard rod just left in the chest in this room? Was it tried on this portal and it didn't work? Did it work on another portal down here? Very odd indeed. [/sblock]</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 3027593, member: 7006"] [sblock=Nelson: ]The wooden door out of the room is locked, but you suspect that several minutes of attacking it with the pickaxe would eventually break the door open. However, if the rememberence of how far the sound of the stonepicking travelled... hacking away at the wood might be heard. This is not guaranteed by any stretch, since you were a ways past the side tunnel that had light coming down it and thus the person would have to be in the darkness walking the tunnels to start to hear pick on wood. Take the chance or not? Looking at the stone door, you see several runes written on it in draconic. Translated, they say things like "Herein is locked the fiends", "Khyber awaits", "Secure", "Move away", "Do not release", etc. etc. The stone has several chunks taken out of it where the pickaxe has done it's job, but there still is much stone left to dig through. There is also a strange arcane symbol in the center of the door that has been circled with chalk, and the pick marks have avoided that spot. Inspect the room, you find there is a table with a number of papers on it. These include travel papers and itineraries for several sailors and other people (whose paths or destinations include Seawell), several maps of various tunnels (of which you suspect this room is one of them). There is a bit of food and some fresh water for when you get thirsty. There are several other picks and pieces of stoneworking equipment to use (including a broken one or two). In one of the small chests is something odd... there is a rod about a foot and a half long with arcane markings on it and a crystal at the end-- quite possibly a dragonshard. When you take a careful look at the chest itself, you find a piece of parchment that says [COLOR=Plum]"Khalia, here is the Sargarso Unlocker you asked for. Hopefully the rod will get you past a couple of the inner seals in the ruins. Please keep it safe and ship it back to me when you are done with it. Good hunting! I await your results! Love, Father."[/COLOR] You seem to recall Khalia ir'Indari mentioning that she was awaiting a ship to arrive that had some equipment she needed, and that it never did. Perhaps one of the ships run aground? This whole thing strikes you as odd, and you go back to one of the maps on the table. Upon a further inspection, you see a series of tunnels... one of which ends in a room with a blank door and "Shard opened!" scribbled in next to it. When you take a closer look at the map, you try to remember the directions you walked while in the dark, and you think you find a place on the map where your room is drawn in (as well as the closed stone portal door). In this place on the map, a broad 'X' crosses out the stone door. Why is the shard rod just left in the chest in this room? Was it tried on this portal and it didn't work? Did it work on another portal down here? Very odd indeed. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Warriors Of The Coast
Top