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<blockquote data-quote="DEFCON 1" data-source="post: 3050659" data-attributes="member: 7006"><p>[sblock=Nelson: ]<span style="color: DimGray">OOC: Okay, here's the situation. I was hoping that we'd have been able to work this out in-game without needing to metagame it, but you refuse to come quietly! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Are you being railroaded? To be perfectly frank... at this point in time, yes you are. I've been very lenient up to this point letting you go off and do your own thing while the rest of the group follows behind... but I now need to bring the party back together and not have to keep writing everything you are finding while rushing on ahead. Because quite frankly it's a pain in the butt and it's also not fair to the others for you to be exploring everything while the rest of the group is way in the back trying to catch up.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">I've been trying to indicate (but apparently haven't been doing a very good job) that you aren't "captured", but are being treated just like the other pirates... brought in to do a job. They haven't hurt you, the dwarf has been responding to you as though he genuinely wants to keep you safe and follow Captain Erqua's wishes... but you've been deliberately going against all of this. The problem here is that I really don't know what your intentions are through all of this. What is Nelson's goal down here and why is it you want to run ahead of the party and not join back up? I realize that "being in character" is important... but I can't let you keep going off on your own at the expense of the game. This is a party-based adventure (not a solo adventure) and while I've done my best to let you do this whole middle section on your own (and discover and do a whole lot that the other group hasn't been privy to) at some point I have to say "stop". "In-character" or no... at some point Nelson has to either rejoin the party or leave the adventure altogether if you aren't willing to play him as part of the group. It's as simple as that.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">So please let me know what your intentions are and what is it you want to do with the character. Because at this point you really have two choices... keep bluffing like you are one of the pirates and come back to the main hall like the dwarf asked you to (and where you will soon see the remerging of the two story threads)... or get into a fight against the dwarf and the other pirate and probably be killed. It's your choice, but I can't in good conscious let you keep exploring ahead without the rest of the group. Sorry James... but that's just the way it is. (And to be fair to you... if you indeed decide to come quietly, we'll pretend like the use of the bard song never happened).</span> [/sblock]</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 3050659, member: 7006"] [sblock=Nelson: ][COLOR=DimGray]OOC: Okay, here's the situation. I was hoping that we'd have been able to work this out in-game without needing to metagame it, but you refuse to come quietly! :) Are you being railroaded? To be perfectly frank... at this point in time, yes you are. I've been very lenient up to this point letting you go off and do your own thing while the rest of the group follows behind... but I now need to bring the party back together and not have to keep writing everything you are finding while rushing on ahead. Because quite frankly it's a pain in the butt and it's also not fair to the others for you to be exploring everything while the rest of the group is way in the back trying to catch up. I've been trying to indicate (but apparently haven't been doing a very good job) that you aren't "captured", but are being treated just like the other pirates... brought in to do a job. They haven't hurt you, the dwarf has been responding to you as though he genuinely wants to keep you safe and follow Captain Erqua's wishes... but you've been deliberately going against all of this. The problem here is that I really don't know what your intentions are through all of this. What is Nelson's goal down here and why is it you want to run ahead of the party and not join back up? I realize that "being in character" is important... but I can't let you keep going off on your own at the expense of the game. This is a party-based adventure (not a solo adventure) and while I've done my best to let you do this whole middle section on your own (and discover and do a whole lot that the other group hasn't been privy to) at some point I have to say "stop". "In-character" or no... at some point Nelson has to either rejoin the party or leave the adventure altogether if you aren't willing to play him as part of the group. It's as simple as that. So please let me know what your intentions are and what is it you want to do with the character. Because at this point you really have two choices... keep bluffing like you are one of the pirates and come back to the main hall like the dwarf asked you to (and where you will soon see the remerging of the two story threads)... or get into a fight against the dwarf and the other pirate and probably be killed. It's your choice, but I can't in good conscious let you keep exploring ahead without the rest of the group. Sorry James... but that's just the way it is. (And to be fair to you... if you indeed decide to come quietly, we'll pretend like the use of the bard song never happened).[/COLOR] [/sblock] [/QUOTE]
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