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<blockquote data-quote="DEFCON 1" data-source="post: 3117817" data-attributes="member: 7006"><p>Khalia moves into the room and beginss studying the area. With her magical insight into things that might harm her or the party, she notices that the Daelkyr runes in the center of the floor have some sort of power... probably magical in nature... probably dangerous. To speak that Daelkyric word out loud here in this chamber would probably not be a good idea. <span style="color: DimGray">(Search check: TN 28 / 12+12+6(AP)=29 *success*)</span></p><p></p><p>However... at the same time... there is more to those runes than just a verbal trap. Something else is connected to them... something that you think will be necessary to proceed. Saying "Kaethatyrric" (the Daelkyric word for "south") here would be dangerous, but you'll keep your eyes open to what the other power behind these runes might be.</p><p></p><p>Khalia goes over to the body and rolls it over. It definitely appears to be a female pirate newly dead. Looking through her clothes and pockets you do not suspect this is the infamous "Captain Erqua", as this one has very little to her that would denote being the woman in charge of this whole thing. Checking for wounds, Khalia finds no blade marks or any bludgeoned wounds... instead, there are several "holes" in her (for lacking of a better word). Her forehead and two places on her front torso where it looks like something burrowed into her. Nothing appears to be inside of her now, however.</p><p></p><p>A quick check of her equipment tells you that the pirate has a masterwork crossbow and a masterwork cutlass like many of the others had, and also has a handful of gold pieces and two potions on her belt. A quick analysis by the archivist tells her that one of them matches the color and odor of all the other potions of cure light wounds the others had, and the other potion has an arcane essence about it. Jango might have a better idea of what kind of potion the second one is.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 3117817, member: 7006"] Khalia moves into the room and beginss studying the area. With her magical insight into things that might harm her or the party, she notices that the Daelkyr runes in the center of the floor have some sort of power... probably magical in nature... probably dangerous. To speak that Daelkyric word out loud here in this chamber would probably not be a good idea. [COLOR=DimGray](Search check: TN 28 / 12+12+6(AP)=29 *success*)[/COLOR] However... at the same time... there is more to those runes than just a verbal trap. Something else is connected to them... something that you think will be necessary to proceed. Saying "Kaethatyrric" (the Daelkyric word for "south") here would be dangerous, but you'll keep your eyes open to what the other power behind these runes might be. Khalia goes over to the body and rolls it over. It definitely appears to be a female pirate newly dead. Looking through her clothes and pockets you do not suspect this is the infamous "Captain Erqua", as this one has very little to her that would denote being the woman in charge of this whole thing. Checking for wounds, Khalia finds no blade marks or any bludgeoned wounds... instead, there are several "holes" in her (for lacking of a better word). Her forehead and two places on her front torso where it looks like something burrowed into her. Nothing appears to be inside of her now, however. A quick check of her equipment tells you that the pirate has a masterwork crossbow and a masterwork cutlass like many of the others had, and also has a handful of gold pieces and two potions on her belt. A quick analysis by the archivist tells her that one of them matches the color and odor of all the other potions of cure light wounds the others had, and the other potion has an arcane essence about it. Jango might have a better idea of what kind of potion the second one is. [/QUOTE]
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