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<blockquote data-quote="DEFCON 1" data-source="post: 3125731" data-attributes="member: 7006"><p>Khalia's eyes glow as she verbalizes the incantation to detect the presence of magic. She enters the southern chamber first and focuses on the rune that says "Praesotyrric" (or "north"). After a few seconds of intense study she discovers that the rune has two different types of power... first, there is a faint continuous aura of conjuration and summoning. Second, there is a faint continuous aura of transmutation.</p><p></p><p>When she hurries around to the northern chamber that has the rune "Kaethatyrric" (or "south"), she finds that this rune has the same exact auras as the other one... conjuration/summoning, as well as transmutation.</p><p></p><p>When she returns to the group and the group begins discussing what has been found... the facts of the situation are this...</p><p></p><p>- Captain Erqua is apparently a member or associated with a Cult of the Dragon Below.</p><p>- Captain Erqua entered the "second portal" along with two pirates.</p><p>- Captain Erqua has not been found, but there is indication that blade wielders have been through these low tunnels.</p><p>- Two dead pirates have been found however.</p><p>- Both Khalia and Skarghash can attest that the runes found in the two small chambers are magical traps (but also something else...)</p><p>- Both of these pirates were killed presumably by a dolgaunt (or two) who have not left any trail signifying their arrival or departure.</p><p>- The runes in the chambers where the bodies were discovered are magical, and detect as a faint conjuration/summoning aura.</p><p>- To verbalize the rune in the room it is written and found in is to set off the trap.</p><p>- The northern chamber's rune is translated as "south" and the southern chamber's rune is translated as "north".</p><p>- The secondary aura of the two runes is a faint transmutation magic.</p><p>- Jango and Khalia both know that faint transmutation magic can make living things stronger, faster, smarter, fly, change shape, gaseous etc... and can make non-living objects change size, unlock, move on their own, and become magical.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 3125731, member: 7006"] Khalia's eyes glow as she verbalizes the incantation to detect the presence of magic. She enters the southern chamber first and focuses on the rune that says "Praesotyrric" (or "north"). After a few seconds of intense study she discovers that the rune has two different types of power... first, there is a faint continuous aura of conjuration and summoning. Second, there is a faint continuous aura of transmutation. When she hurries around to the northern chamber that has the rune "Kaethatyrric" (or "south"), she finds that this rune has the same exact auras as the other one... conjuration/summoning, as well as transmutation. When she returns to the group and the group begins discussing what has been found... the facts of the situation are this... - Captain Erqua is apparently a member or associated with a Cult of the Dragon Below. - Captain Erqua entered the "second portal" along with two pirates. - Captain Erqua has not been found, but there is indication that blade wielders have been through these low tunnels. - Two dead pirates have been found however. - Both Khalia and Skarghash can attest that the runes found in the two small chambers are magical traps (but also something else...) - Both of these pirates were killed presumably by a dolgaunt (or two) who have not left any trail signifying their arrival or departure. - The runes in the chambers where the bodies were discovered are magical, and detect as a faint conjuration/summoning aura. - To verbalize the rune in the room it is written and found in is to set off the trap. - The northern chamber's rune is translated as "south" and the southern chamber's rune is translated as "north". - The secondary aura of the two runes is a faint transmutation magic. - Jango and Khalia both know that faint transmutation magic can make living things stronger, faster, smarter, fly, change shape, gaseous etc... and can make non-living objects change size, unlock, move on their own, and become magical. [/QUOTE]
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