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<blockquote data-quote="DEFCON 1" data-source="post: 3140166" data-attributes="member: 7006"><p>As the hexblade's voice echoes down the chamber, you see the kneeling woman's head move ever so slightly, and you hear from her a soft "Kae-ta-thok".</p><p></p><p>Suddenly, you hear two sets of doors slam open and the hustle of feet charging into the room!</p><p></p><p>**********</p><p></p><p><span style="color: DimGray">OOC: Round One is about to begin! I will be posting the initiative order and the start of the combat in the next post. There is no surprise round since everyone heard/expected the others, and thus all sides start flat-footed until their first action as usual.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">The section of the room you are standing in, up until the dotted line on the map, is covered with caltrops. If you move faster than half-speed or make any attacks while in this section, they are essentially "attacking" you and might cause you damage. <a href="http://www.d20srd.org/srd/equipment/goodsAndServices.htm#caltrops" target="_blank">GO HERE</a> for specifics on the rules of caltrops.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">The room is lit enough that there are no shadows for Skarghash to hide in.</span></p><p></p><p>[sblock=Round Zero Map: ]<img src="http://img124.imageshack.us/img124/1064/finalrd0nq0.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><span style="color: DimGray">When you post where you want to move to, you can give me a letter/number coordinate for your end location. Remember that to avoid stepping on the caltrops, you can only move half-speed. That's 15 feet (3 squares) if you also make a Standard action (like attacking), or 30 feet (6 squares) if you take two Move actions.</span>[/sblock]</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 3140166, member: 7006"] As the hexblade's voice echoes down the chamber, you see the kneeling woman's head move ever so slightly, and you hear from her a soft "Kae-ta-thok". Suddenly, you hear two sets of doors slam open and the hustle of feet charging into the room! ********** [COLOR=DimGray]OOC: Round One is about to begin! I will be posting the initiative order and the start of the combat in the next post. There is no surprise round since everyone heard/expected the others, and thus all sides start flat-footed until their first action as usual. The section of the room you are standing in, up until the dotted line on the map, is covered with caltrops. If you move faster than half-speed or make any attacks while in this section, they are essentially "attacking" you and might cause you damage. [URL=http://www.d20srd.org/srd/equipment/goodsAndServices.htm#caltrops]GO HERE[/URL] for specifics on the rules of caltrops. The room is lit enough that there are no shadows for Skarghash to hide in.[/COLOR] [sblock=Round Zero Map: ][IMG]http://img124.imageshack.us/img124/1064/finalrd0nq0.png[/IMG] [COLOR=DimGray]When you post where you want to move to, you can give me a letter/number coordinate for your end location. Remember that to avoid stepping on the caltrops, you can only move half-speed. That's 15 feet (3 squares) if you also make a Standard action (like attacking), or 30 feet (6 squares) if you take two Move actions.[/COLOR][/sblock] [/QUOTE]
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