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<blockquote data-quote="drothgery" data-source="post: 3140443" data-attributes="member: 360"><p><span style="color: DimGray">OOC: I don't recall the creature type of dolgrims, but I think they're aberrations. [Ed. They are.]; <s>if they're not something Dark Knowledge applies to, Khalia will cast <em>Bless</em> instead of the following...</s></span></p><p></p><p>Khalia recognized the creatures in an instant, and quickly searched her memories for the best way to deal with them, given the tactical situation (since she has no intention of moving far, the caltrops don't bother her at all). And once she determined that, she stepped forward (move up 15 feet to E7 if it's clear) and shouted out what sounded very nearly like orders.</p><p></p><p><span style="color: Sienna">"The Flame has faced your like before, tool of Khyber."</span> She shouted, then spoke less loudly to her comrades. <span style="color: Sienna">"What did Lady ir'Ravadan's book say about Dolgrims? Oh, yes.. the Dolgrim is difficult to injure without magic or Beyshyk weapons, though a fairly solid hit with normal weapons will hurt them. They have four arms and two brains; this has a certain effect on their tactics..."</span></p><p></p><p><span style="color: DimGray">OOC: Dark Knowledge (tactics) -- Kn (dungeoneering) +10; DC 15 for +1 to hit; DC 25 for + 2 to hit; DC 35 for +3 to hit; use an action point if it's possible for an AP to bump it up to the next level.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">I'd add some actual tactical advice, but I don't remember anything useful... [Ed.-Added]</span></p><p><span style="color: DimGray"></span></p></blockquote><p></p>
[QUOTE="drothgery, post: 3140443, member: 360"] [COLOR=DimGray]OOC: I don't recall the creature type of dolgrims, but I think they're aberrations. [Ed. They are.]; [S]if they're not something Dark Knowledge applies to, Khalia will cast [I]Bless[/I] instead of the following...[/S][/COLOR] Khalia recognized the creatures in an instant, and quickly searched her memories for the best way to deal with them, given the tactical situation (since she has no intention of moving far, the caltrops don't bother her at all). And once she determined that, she stepped forward (move up 15 feet to E7 if it's clear) and shouted out what sounded very nearly like orders. [COLOR=Sienna]"The Flame has faced your like before, tool of Khyber."[/COLOR] She shouted, then spoke less loudly to her comrades. [COLOR=Sienna]"What did Lady ir'Ravadan's book say about Dolgrims? Oh, yes.. the Dolgrim is difficult to injure without magic or Beyshyk weapons, though a fairly solid hit with normal weapons will hurt them. They have four arms and two brains; this has a certain effect on their tactics..."[/COLOR] [COLOR=DimGray]OOC: Dark Knowledge (tactics) -- Kn (dungeoneering) +10; DC 15 for +1 to hit; DC 25 for + 2 to hit; DC 35 for +3 to hit; use an action point if it's possible for an AP to bump it up to the next level. I'd add some actual tactical advice, but I don't remember anything useful... [Ed.-Added] [/COLOR] [/QUOTE]
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