Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Warriors Of The Coast
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 3288651" data-attributes="member: 7006"><p>Elder Nevillom motions inside the temple proper. <span style="color: YellowGreen">"There are several rooms inside in which you may use. Gerrold, please set Lady ir'Indari up with what she requires."</span></p><p></p><p>Once again, the templar is about to say something, but decides better of it. <span style="color: deepskyblue">"This way..."</span> he mumbles, and he leads Khalia into the temple and to one of the study rooms. He leaves her in there for several minutes while he acquires the reports she needs, then drops them off and departs without saying another word. Khalia sees the papers are all in a disorganized mess, but is unable to determine whether they were like that when Gerrold got them, or if he mixed them all up in a silent protest of the favorable treatment she has thus far received.</p><p></p><p>Khalia sits down at the table and spends the next several hours that you have available reviewing all the testimony and witness accounts of the situation, discovering info on lycanthropes, tactics in defense, and any other necessary knowledge.</p><p></p><p>**********</p><p></p><p><span style="color: DimGray">OOC: To make this interesting, drothgery... I'm going to make this research a complex skill check with a twist, so that you'll be able to take an active hand on deciding how you want to research things. Your decisions on how to spend your time will influence the rolls I'll make, and how you do will determine the information you receive (plus give you extra Action Points to spend on the mission proper).</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">You have just enough time available researching to be able to make 5 checks: Decipher Script, and Knowledge Arcana, Dungeoneering, History, and Religion. Because of your time crunch, only one can you Take 20 on... the others you will have to roll for.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">I will announce which check you will be rolling for next, but rather than assign you a TN to hit, you will assign yourself a TN that you are trying to reach. These will be in levels of five, so you can try to go for a TN 5, 10, 15, 20, 25, 30 etc. When you decide on the TN you are going for (which symbolizes the amount of intensity you are putting in to certain sections of the research), I will secretly roll for success. If you fail, I will let you know that you acquired no new knowledge. If you succeed, you will receive 1 point for every raise of 5 you made to your TN. (So a TN of 5 is worth 1 point, TN 10 worth 2, TN 20 worth 4 etc.)</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">The more total points you earn over the five rolls, the more information you will be given and the more Action Points you will receive to use during the mission. Of course... there are certain point benchmarks I have in my head that you have to reach to gain more info and APs, but I won't tell you what those are (whether you need to earn 4, 8, 10, 15 points etc.) So you have to decide how greedy you want to be when selecting your TNs to maximize the number of points you could earn versus the odds you fail the roll.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">As a last fun little twist, please note that one of the skill checks is secretly worth double the points on a successful check, and one of them is worth TRIPLE the points on a successful check. Thus, your one use of a Take 20 could benefit greatly if you decide to use it on the correct skill check (because you can guarantee the highest TN you can select based on the automatic roll of 20 plus the applicable skill modifier), and be assured that the points earned would be doubled or tripled automatically. Of course, I won't tell you which two of the five checks are worth higher points, although I will say that they have been chosen based on what makes the most logical sense (at least to me) for this particular mission's most useful information. You'll need to decide for yourself which of the five you think might be worth double or triple the points, and then assign TNs or your Take 20 appropriately to maximize your potential point output.</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Any questions about how we are doing this, please ask them over in the OOC thread. Otherwise... your first skill check will be:</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Knowledge: Dungeoneering (your current skill mod is +10)</span></p><p><span style="color: DimGray"></span></p><p><span style="color: DimGray">Please select the TN you wish to go for.</span></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 3288651, member: 7006"] Elder Nevillom motions inside the temple proper. [COLOR=YellowGreen]"There are several rooms inside in which you may use. Gerrold, please set Lady ir'Indari up with what she requires."[/COLOR] Once again, the templar is about to say something, but decides better of it. [COLOR=deepskyblue]"This way..."[/COLOR] he mumbles, and he leads Khalia into the temple and to one of the study rooms. He leaves her in there for several minutes while he acquires the reports she needs, then drops them off and departs without saying another word. Khalia sees the papers are all in a disorganized mess, but is unable to determine whether they were like that when Gerrold got them, or if he mixed them all up in a silent protest of the favorable treatment she has thus far received. Khalia sits down at the table and spends the next several hours that you have available reviewing all the testimony and witness accounts of the situation, discovering info on lycanthropes, tactics in defense, and any other necessary knowledge. ********** [COLOR=DimGray]OOC: To make this interesting, drothgery... I'm going to make this research a complex skill check with a twist, so that you'll be able to take an active hand on deciding how you want to research things. Your decisions on how to spend your time will influence the rolls I'll make, and how you do will determine the information you receive (plus give you extra Action Points to spend on the mission proper). You have just enough time available researching to be able to make 5 checks: Decipher Script, and Knowledge Arcana, Dungeoneering, History, and Religion. Because of your time crunch, only one can you Take 20 on... the others you will have to roll for. I will announce which check you will be rolling for next, but rather than assign you a TN to hit, you will assign yourself a TN that you are trying to reach. These will be in levels of five, so you can try to go for a TN 5, 10, 15, 20, 25, 30 etc. When you decide on the TN you are going for (which symbolizes the amount of intensity you are putting in to certain sections of the research), I will secretly roll for success. If you fail, I will let you know that you acquired no new knowledge. If you succeed, you will receive 1 point for every raise of 5 you made to your TN. (So a TN of 5 is worth 1 point, TN 10 worth 2, TN 20 worth 4 etc.) The more total points you earn over the five rolls, the more information you will be given and the more Action Points you will receive to use during the mission. Of course... there are certain point benchmarks I have in my head that you have to reach to gain more info and APs, but I won't tell you what those are (whether you need to earn 4, 8, 10, 15 points etc.) So you have to decide how greedy you want to be when selecting your TNs to maximize the number of points you could earn versus the odds you fail the roll. As a last fun little twist, please note that one of the skill checks is secretly worth double the points on a successful check, and one of them is worth TRIPLE the points on a successful check. Thus, your one use of a Take 20 could benefit greatly if you decide to use it on the correct skill check (because you can guarantee the highest TN you can select based on the automatic roll of 20 plus the applicable skill modifier), and be assured that the points earned would be doubled or tripled automatically. Of course, I won't tell you which two of the five checks are worth higher points, although I will say that they have been chosen based on what makes the most logical sense (at least to me) for this particular mission's most useful information. You'll need to decide for yourself which of the five you think might be worth double or triple the points, and then assign TNs or your Take 20 appropriately to maximize your potential point output. Any questions about how we are doing this, please ask them over in the OOC thread. Otherwise... your first skill check will be: Knowledge: Dungeoneering (your current skill mod is +10) Please select the TN you wish to go for.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Warriors Of The Coast
Top