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Warriors of the Waste take on Zeitgeist!
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<blockquote data-quote="Elfshire" data-source="post: 6176416" data-attributes="member: 77291"><p>I meant to do this earlier; just sharing some of the details of my game for all those interested. My group is in flux at the moment, but should end up with 5 players (plus me) again, like what I started with. For more info, houserules, etc, you can check out my campaign's Obsidian Portal page, located here: (fixed to bypass the silly "you're a newbie, you can't post links" feature)</p><p></p><p>obsidianportal.com</p><p>/campaigns</p><p>/zeitgeist-wotw</p><p></p><p>---------------</p><p></p><p></p><p>The group's (initial) makeup...</p><p></p><p></p><p>Arthur Pierson - Human, refluffed Battlemind, Gunsmith (Initially wanted to play the group's technologist, but it was already spoken for, so he made do with Gunsmith). He prefers to wield a warhammer and a heavy shield, and has done custom work on both to install pistols in them, all the better to increase his versatility in combat. His hammer's haft also contains a chamber for several magically-charged shells of his own design, imbuing his martial prowess with supernatural effects [Dubbed as a "Piersonian Augmentor," it basically functions to give him access to the battlemind's psionics even though his player didn't envision him as a psionic character - mechanically, he's the exact same as a normal battlemind]. Native of Flint, and son of a docker foreman.</p><p></p><p></p><p>Darsys Madenia - Tiefling, Warlock (Fey pact), Spirit Medium.</p><p>A distant and unloved cousin of the Jierre family, Darsys never showed much talent for technology. Faced with increasing animosity as she grew into an adult, she decided to catch a boat to Risur and start a new life there. Once out of the dead magic zone, she drew the attention of local fey - tieflings that distance themselves from iron and steam are a novelty, after all. She found them much easier to befriend than her family back home, and soon caught the attention of the servants of the Voice of Rot. Striking a bargain with them, she was given not only powerful offensive magic, but the ability to speak with the dead... Given her unique talents and her limited insider knowledge of Danor and the Jierres, it's no wonder Delft snapped her up.</p><p></p><p></p><p>Sgt. Drew McTaggert - Human, Warlord, Yerasol Veteran.</p><p>One of the oldest constables in the RHC's employ, Drew was a veteran of both the 3rd and 4th Yerasol wars. His family had originally lived on one of the islands in the archipelago, but his home was now deep behind enemy lines, their bodies likely dead on the sidelines of some battlefield, there to stay unburied until Risur wins back that land. His experiences made him a very coarse individual, prone to swearing and yelling and no small amount of drinking, but the brash volume of his voice tended to get his allies up and moving.</p><p></p><p></p><p>Hugo Von Gearkinson - Human, Hybrid Wizard/Artificer, Technologist.</p><p>By contrast, Hugo is one of the youngest constables on the payroll, just 19 years old. He had a brief stint in the police force, and made some small reputation for himself at the firing range... at least until people figured out that his incredible accuracy with a handgun was just due to his ability to channel a Magic Missile spell through a firearm. After putting his incredible intellect and arcane talents on display, though, it wasn't long before he got transferred to the RHC.</p><p></p><p></p><p>Qiyet Outrunner - Half-orc, Ranger, Martial Scientist.</p><p>She was born and raised in Ber, the product of a marriage between a human Executore dola Liberta and an orc ex-slave. A follower of the Panoply movement, she was drawn to the idea of visiting other countries from an early age - combining this with the knack for combat she inherited from her mother led her to apply for entry at the Jierre Sciens d'Arms. She was rejected, at which point her mother took a trip to Danor... two weeks later, there was a strange story in Danor's newspapers about how one of the assistant Deans at the academy had gone missing under mysterious circumstances. The very next semester, Qiyet was enrolled with a scholarship, though it wasn't easy for her being the only half-orc in attendance. The moment she graduated (after writing her thesis, “Beyond Brute Force: The Accuracy and Art of Battle Charging”), she packed up and moved again, this time to Risur, which was far more welcoming. She quickly made friends with a few professors at Battalion, who passed her name on to Delft.</p><p></p><p></p><p>-----------</p><p></p><p></p><p>We play once every month (hopefully to change soon), and after about 6 months of playing, we're midway through Adventure 2. I'll come back tomorrow or Monday with my summary of Adventure 1.</p></blockquote><p></p>
[QUOTE="Elfshire, post: 6176416, member: 77291"] I meant to do this earlier; just sharing some of the details of my game for all those interested. My group is in flux at the moment, but should end up with 5 players (plus me) again, like what I started with. For more info, houserules, etc, you can check out my campaign's Obsidian Portal page, located here: (fixed to bypass the silly "you're a newbie, you can't post links" feature) obsidianportal.com /campaigns /zeitgeist-wotw --------------- The group's (initial) makeup... Arthur Pierson - Human, refluffed Battlemind, Gunsmith (Initially wanted to play the group's technologist, but it was already spoken for, so he made do with Gunsmith). He prefers to wield a warhammer and a heavy shield, and has done custom work on both to install pistols in them, all the better to increase his versatility in combat. His hammer's haft also contains a chamber for several magically-charged shells of his own design, imbuing his martial prowess with supernatural effects [Dubbed as a "Piersonian Augmentor," it basically functions to give him access to the battlemind's psionics even though his player didn't envision him as a psionic character - mechanically, he's the exact same as a normal battlemind]. Native of Flint, and son of a docker foreman. Darsys Madenia - Tiefling, Warlock (Fey pact), Spirit Medium. A distant and unloved cousin of the Jierre family, Darsys never showed much talent for technology. Faced with increasing animosity as she grew into an adult, she decided to catch a boat to Risur and start a new life there. Once out of the dead magic zone, she drew the attention of local fey - tieflings that distance themselves from iron and steam are a novelty, after all. She found them much easier to befriend than her family back home, and soon caught the attention of the servants of the Voice of Rot. Striking a bargain with them, she was given not only powerful offensive magic, but the ability to speak with the dead... Given her unique talents and her limited insider knowledge of Danor and the Jierres, it's no wonder Delft snapped her up. Sgt. Drew McTaggert - Human, Warlord, Yerasol Veteran. One of the oldest constables in the RHC's employ, Drew was a veteran of both the 3rd and 4th Yerasol wars. His family had originally lived on one of the islands in the archipelago, but his home was now deep behind enemy lines, their bodies likely dead on the sidelines of some battlefield, there to stay unburied until Risur wins back that land. His experiences made him a very coarse individual, prone to swearing and yelling and no small amount of drinking, but the brash volume of his voice tended to get his allies up and moving. Hugo Von Gearkinson - Human, Hybrid Wizard/Artificer, Technologist. By contrast, Hugo is one of the youngest constables on the payroll, just 19 years old. He had a brief stint in the police force, and made some small reputation for himself at the firing range... at least until people figured out that his incredible accuracy with a handgun was just due to his ability to channel a Magic Missile spell through a firearm. After putting his incredible intellect and arcane talents on display, though, it wasn't long before he got transferred to the RHC. Qiyet Outrunner - Half-orc, Ranger, Martial Scientist. She was born and raised in Ber, the product of a marriage between a human Executore dola Liberta and an orc ex-slave. A follower of the Panoply movement, she was drawn to the idea of visiting other countries from an early age - combining this with the knack for combat she inherited from her mother led her to apply for entry at the Jierre Sciens d'Arms. She was rejected, at which point her mother took a trip to Danor... two weeks later, there was a strange story in Danor's newspapers about how one of the assistant Deans at the academy had gone missing under mysterious circumstances. The very next semester, Qiyet was enrolled with a scholarship, though it wasn't easy for her being the only half-orc in attendance. The moment she graduated (after writing her thesis, “Beyond Brute Force: The Accuracy and Art of Battle Charging”), she packed up and moved again, this time to Risur, which was far more welcoming. She quickly made friends with a few professors at Battalion, who passed her name on to Delft. ----------- We play once every month (hopefully to change soon), and after about 6 months of playing, we're midway through Adventure 2. I'll come back tomorrow or Monday with my summary of Adventure 1. [/QUOTE]
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