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Warriors of the Waste take on Zeitgeist!
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<blockquote data-quote="Elfshire" data-source="post: 6182927" data-attributes="member: 77291"><p>Overall, my players are really enjoying the campaign thus far. There have been one or two semi-dramatic moments though, and most of that revolves around the Prestige system.</p><p></p><p>Thing is, I LIKE the prestige system. I think it's a really cool idea for keeping a lid on power creep via magic items, and making rare items actually feel rare. But my players find it sometimes frustratingly hard to understand - I've mollified this by saying that I can take care of the nitty-gritty number tracking, basically asking them for a roll when/if they need one, and letting them know how long they have to wait for something to come in. </p><p></p><p>Mostly I think the issue is that when the players get a paycheck (especially at the beginning of Adventure 2), they all want to request some new Uncommon item, and really at this point only two of them can reliably do so per day. With five people in the party, that means <strong>at best</strong> the whole party won't be fully equipped until three days later, which is a significant wait in the context of an adventure. Not to mention the whole "if I screw up this Diplomacy check, I'm not getting that shiny new axe until a whole WEEK from now" thing.</p><p></p><p>Really, I think they just need to adjust to the fact that they aren't adventurers anymore. They're government employees - and that means having to put up with slow, blundering bureaucracies. </p><p></p><p>As for the content of Adventure 1, I wouldn't change TOO much. As I said, session 1 on the Coaltongue was probably the best game I've ever run! As for the rest...</p><p></p><p>- Maybe knock down the amount of resist all granted by the Urim Icon, or at least change it so it works only when bloodied, instead of vice-versa.</p><p>- Clarify who Gillie Dhu is, how he got there, what motivates him, etc.</p><p>- Fix the way enemies work in the standoff; maybe if they forgo their attack, they can move again, instead? That way, if a barricade goes down, the remaining foes can flood inside.</p><p></p><p>Everything else was great. Asrabey was certainly a memorable foe - I can't wait to see their faces when he returns from the dead in adventure 5. And may I say - I commend you for taking the time to listen to your fans.</p></blockquote><p></p>
[QUOTE="Elfshire, post: 6182927, member: 77291"] Overall, my players are really enjoying the campaign thus far. There have been one or two semi-dramatic moments though, and most of that revolves around the Prestige system. Thing is, I LIKE the prestige system. I think it's a really cool idea for keeping a lid on power creep via magic items, and making rare items actually feel rare. But my players find it sometimes frustratingly hard to understand - I've mollified this by saying that I can take care of the nitty-gritty number tracking, basically asking them for a roll when/if they need one, and letting them know how long they have to wait for something to come in. Mostly I think the issue is that when the players get a paycheck (especially at the beginning of Adventure 2), they all want to request some new Uncommon item, and really at this point only two of them can reliably do so per day. With five people in the party, that means [B]at best[/B] the whole party won't be fully equipped until three days later, which is a significant wait in the context of an adventure. Not to mention the whole "if I screw up this Diplomacy check, I'm not getting that shiny new axe until a whole WEEK from now" thing. Really, I think they just need to adjust to the fact that they aren't adventurers anymore. They're government employees - and that means having to put up with slow, blundering bureaucracies. As for the content of Adventure 1, I wouldn't change TOO much. As I said, session 1 on the Coaltongue was probably the best game I've ever run! As for the rest... - Maybe knock down the amount of resist all granted by the Urim Icon, or at least change it so it works only when bloodied, instead of vice-versa. - Clarify who Gillie Dhu is, how he got there, what motivates him, etc. - Fix the way enemies work in the standoff; maybe if they forgo their attack, they can move again, instead? That way, if a barricade goes down, the remaining foes can flood inside. Everything else was great. Asrabey was certainly a memorable foe - I can't wait to see their faces when he returns from the dead in adventure 5. And may I say - I commend you for taking the time to listen to your fans. [/QUOTE]
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