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Warriors of the Waste take on Zeitgeist!
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<blockquote data-quote="Elfshire" data-source="post: 6616870" data-attributes="member: 77291"><p>I haven't updated this thread in forever! Probably because I've been keeping an extensive adventure log on my Obsidian Portal site, viewable at the URL in the first post. But here's some stuff that you might not find there...</p><p></p><p>I had a good chortle in Chapter 2 when the party went out of their way to make Gale promise not to execute any more terrorist plots until they "got this conspiracy sorted out." Mwahaha, you guys don't even know the NAME of the group yet! You think this is just a small story arc! You're going to be fighting them the whole campaign!</p><p></p><p>Qiyet's player had a roleplaying moment with Kaja Stewart after she'd been put in RHC custody. The constable had checked the woman's files, finding that her father had been in one of the Yerasol Wars, and after a few pointed questions as to Kaja's loyalty, she revealed she was working with Macbannin in the hopes of preventing future wars... but Qiyet pointed out that helping to infuse witchoil with souls was just as bad. Long story short, she's been officially turned (and they managed to prevent her from being assassinated in her cell).</p><p></p><p>Between Kaja Stewart, Nathan Jierre, and a few other specialists they'e picked up, the constables are starting to assemble what they call "Team 2," which I'm now having Lauryn Cyneburg set up a secret safehouse for. This brain trust has given the party a real leg up in their investigations - Kaja came up with a temporary way to hijack the Ob's rusted rings, and Nathan's been researching new ways to implement planar magic, granting the constables with optional new planet-themed powers.</p><p></p><p>The party exceeded all my expectations during Chapter 4, creating ironclad identities and never once breaking their cover. The downside: they couldn't take credit for rescuing Isobel, and had she and Andrei shipped off to Risur, where Gale took care of them (Isobel has since joined the Navras Orchestra as a talented violinist, which may come in handy during the colossus attack). The upside? Nobody tried to kill them at the start of Chapter 5. And Lya Jierre has NO idea that she's been exposed.</p><p></p><p>Drew and Darsys are no longer in my campaign, but I'm going to have them show up as co-DMs during the climax of Chapter 6. They'll be controlling Tinker and Terakalir, while I run Lya's group. What better way to run a 3-way battle than getting another DM or two?</p></blockquote><p></p>
[QUOTE="Elfshire, post: 6616870, member: 77291"] I haven't updated this thread in forever! Probably because I've been keeping an extensive adventure log on my Obsidian Portal site, viewable at the URL in the first post. But here's some stuff that you might not find there... I had a good chortle in Chapter 2 when the party went out of their way to make Gale promise not to execute any more terrorist plots until they "got this conspiracy sorted out." Mwahaha, you guys don't even know the NAME of the group yet! You think this is just a small story arc! You're going to be fighting them the whole campaign! Qiyet's player had a roleplaying moment with Kaja Stewart after she'd been put in RHC custody. The constable had checked the woman's files, finding that her father had been in one of the Yerasol Wars, and after a few pointed questions as to Kaja's loyalty, she revealed she was working with Macbannin in the hopes of preventing future wars... but Qiyet pointed out that helping to infuse witchoil with souls was just as bad. Long story short, she's been officially turned (and they managed to prevent her from being assassinated in her cell). Between Kaja Stewart, Nathan Jierre, and a few other specialists they'e picked up, the constables are starting to assemble what they call "Team 2," which I'm now having Lauryn Cyneburg set up a secret safehouse for. This brain trust has given the party a real leg up in their investigations - Kaja came up with a temporary way to hijack the Ob's rusted rings, and Nathan's been researching new ways to implement planar magic, granting the constables with optional new planet-themed powers. The party exceeded all my expectations during Chapter 4, creating ironclad identities and never once breaking their cover. The downside: they couldn't take credit for rescuing Isobel, and had she and Andrei shipped off to Risur, where Gale took care of them (Isobel has since joined the Navras Orchestra as a talented violinist, which may come in handy during the colossus attack). The upside? Nobody tried to kill them at the start of Chapter 5. And Lya Jierre has NO idea that she's been exposed. Drew and Darsys are no longer in my campaign, but I'm going to have them show up as co-DMs during the climax of Chapter 6. They'll be controlling Tinker and Terakalir, while I run Lya's group. What better way to run a 3-way battle than getting another DM or two? [/QUOTE]
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