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Wars, Forts, and Nations, oh my!
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<blockquote data-quote="BlackRazor" data-source="post: 524516" data-attributes="member: 9178"><p><strong>Build it !</strong></p><p></p><p>My suggestion is to custom build your own system. Every groups love of math varies and nobody is usually able to agree on what make a good system. Create the rules that will suit your group.</p><p></p><p>If you have a group of ex-wargamer and math major, go at them full force, throwing into the mix complex equation like the effect of wind direction on arrow deviation and precise rule for food, marching time and population progression.</p><p></p><p>If your group is mainly musician, writer and other "sensitive" and "artisty" people, make rules that focus on the glory of thing, courage of commander and extraordinary feats of leadership on a more personal level, truning a war in a strange confrontation between the spirit and skill of the respective army commander instead of a matter of logistics and tactics. (Novel and literature usually go this way)</p><p></p><p>whatever the system you chose to build, take a few extra time to think about magic on the battlefield. You dont what to be surprised when the sorceror begin to throw his daily ration of 10D6 fireball with the widen meta-magics feat at packed infantry unit.</p><p></p><p>I have my own system but its written in french. while this explain my strange grammar, i would be happy to send it to you if you want.</p><p></p><p>- Sons of Scotland...</p></blockquote><p></p>
[QUOTE="BlackRazor, post: 524516, member: 9178"] [b]Build it ![/b] My suggestion is to custom build your own system. Every groups love of math varies and nobody is usually able to agree on what make a good system. Create the rules that will suit your group. If you have a group of ex-wargamer and math major, go at them full force, throwing into the mix complex equation like the effect of wind direction on arrow deviation and precise rule for food, marching time and population progression. If your group is mainly musician, writer and other "sensitive" and "artisty" people, make rules that focus on the glory of thing, courage of commander and extraordinary feats of leadership on a more personal level, truning a war in a strange confrontation between the spirit and skill of the respective army commander instead of a matter of logistics and tactics. (Novel and literature usually go this way) whatever the system you chose to build, take a few extra time to think about magic on the battlefield. You dont what to be surprised when the sorceror begin to throw his daily ration of 10D6 fireball with the widen meta-magics feat at packed infantry unit. I have my own system but its written in french. while this explain my strange grammar, i would be happy to send it to you if you want. - Sons of Scotland... [/QUOTE]
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