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<blockquote data-quote="Tonguez" data-source="post: 526802" data-attributes="member: 1125"><p>again Yes - though admittedly only playtested at 'Village' level</p><p></p><p><strong>Faction Rules</strong></p><p></p><p>A Faction is any organisation over which the PC has INFLUENCE and can range from a group of friends to a village to an entire Empire. The PC is able use their influence to call on their faction to assist them in various tasks which they cannot achieve alone</p><p></p><p><strong>Parameters</strong></p><p>Each organisation/faction is defined by four ‘Parameters’ (Faction ability scores determined on 3d6 (3 – 18)) these being Authority, Economics, Culture and Enforcement. </p><p></p><p>AUTHORITY represents the influence a faction has over others be it the compliance of its members to decisions or the Diplomatic influence which it can use to persuade</p><p><em>Actions: Appoint lieutenant, Collect Tribute/Tax, Decree, Claim Territory, Agitate, Diplomacy, Rally, Establish Trade Route</em></p><p></p><p></p><p>ENFORCEMENT: represents the ability of a faction to mobilise in response to challenges. Challenges can include civil emergency or attack, criminal activity and civil unrest. Enforcement includes Military and Judicial powers (Police and Courts) and use of espionage and ‘stealth’ actions</p><p><em>Actions: Recruit military, train military, policing, fortify, intimidate, sabotage, spy (gather info), raid, brigand, defend, escort, engage war.</em></p><p><em>*Guild level: Intimidate, police, sue, blockade </em></p><p></p><p>ECONOMY: represents the ability of a society to productivity use its resources (including trade) through harvest and construction/manufacture of products and also to effectively develop new resources and improve productivity</p><p><em> Actions: Harvest, Build(type), Establish holdings, Ply Trade, Improve holdings, improve lands </em></p><p></p><p>CULTURE: represents the ability of a society to cope with change and to acquire and use knowledge, ideas and practices through research and training. Culture is further exemplified through religious and social events and they prevalence and integrity of these things.</p><p><em>Actions: Training, Research, Preach, Evangelise, Festivals </em></p></blockquote><p></p>
[QUOTE="Tonguez, post: 526802, member: 1125"] again Yes - though admittedly only playtested at 'Village' level [b]Faction Rules[/b] A Faction is any organisation over which the PC has INFLUENCE and can range from a group of friends to a village to an entire Empire. The PC is able use their influence to call on their faction to assist them in various tasks which they cannot achieve alone [b]Parameters[/b] Each organisation/faction is defined by four ‘Parameters’ (Faction ability scores determined on 3d6 (3 – 18)) these being Authority, Economics, Culture and Enforcement. AUTHORITY represents the influence a faction has over others be it the compliance of its members to decisions or the Diplomatic influence which it can use to persuade [i]Actions: Appoint lieutenant, Collect Tribute/Tax, Decree, Claim Territory, Agitate, Diplomacy, Rally, Establish Trade Route[/i] ENFORCEMENT: represents the ability of a faction to mobilise in response to challenges. Challenges can include civil emergency or attack, criminal activity and civil unrest. Enforcement includes Military and Judicial powers (Police and Courts) and use of espionage and ‘stealth’ actions [i]Actions: Recruit military, train military, policing, fortify, intimidate, sabotage, spy (gather info), raid, brigand, defend, escort, engage war. *Guild level: Intimidate, police, sue, blockade [/i] ECONOMY: represents the ability of a society to productivity use its resources (including trade) through harvest and construction/manufacture of products and also to effectively develop new resources and improve productivity [i] Actions: Harvest, Build(type), Establish holdings, Ply Trade, Improve holdings, improve lands [/i] CULTURE: represents the ability of a society to cope with change and to acquire and use knowledge, ideas and practices through research and training. Culture is further exemplified through religious and social events and they prevalence and integrity of these things. [i]Actions: Training, Research, Preach, Evangelise, Festivals [/i] [/QUOTE]
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