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Warshaper question
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5846812" data-attributes="member: 35909"><p>Warshaper class features work whenever not in your normal form. It's not stated, but I think it's fair to assume they intended you to only benefit when out of your normal form due to an ability that qualified you for the class in the first place (so a lycanthrope wizard that can polymorph 1/day couldn't benefit when in hybrid wolf form alone and not polymorphed). But if you have more than one method of qualifying for the class, any of those abilities would benefit from the class features. The class never makes you pick one sort of ability to apply them to, like say...a PrC that advances CL would have you pick one class to advance CL of</p><p></p><p>As for spiritjaws... I've used it before. It's not overpowered, nor underpowered, it's pretty well balanced. It's very similar to the 2nd level Spiritual Weapon spell, except it can also grapple on a hit.It's best early on, the grapple bonus falls behind the typical monster grapple modifiers rather quickly, though it will always be useful against ghosts and casters that lack teleportation or freedom of movement for some reason.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5846812, member: 35909"] Warshaper class features work whenever not in your normal form. It's not stated, but I think it's fair to assume they intended you to only benefit when out of your normal form due to an ability that qualified you for the class in the first place (so a lycanthrope wizard that can polymorph 1/day couldn't benefit when in hybrid wolf form alone and not polymorphed). But if you have more than one method of qualifying for the class, any of those abilities would benefit from the class features. The class never makes you pick one sort of ability to apply them to, like say...a PrC that advances CL would have you pick one class to advance CL of As for spiritjaws... I've used it before. It's not overpowered, nor underpowered, it's pretty well balanced. It's very similar to the 2nd level Spiritual Weapon spell, except it can also grapple on a hit.It's best early on, the grapple bonus falls behind the typical monster grapple modifiers rather quickly, though it will always be useful against ghosts and casters that lack teleportation or freedom of movement for some reason. [/QUOTE]
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