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<blockquote data-quote="Quickleaf" data-source="post: 6022466" data-attributes="member: 20323"><p>I wasn't thinking anything so grand, but your polymorphed black dragon would probably leave certain clues related to his true nature (not just the specifics of the treachery). I would then make a logic puzzle grid (with multiple suspects and 3-4 clues) and establish mini-encounters for the PCs to learn each clue - in order to solve the puzzle they need all the clues, so these aren't the sort of clues that rely on skill checks.</p><p></p><p>Black dragon clues: obsession with acid, takes long rides in the moors but often returns sans horse (he's eaten it), always seems to sneak up on people from out of the shadows & adopts distinctly non-honorable tactics, etc.</p><p></p><p>What's the nature of the treachery? If it's the sapping like I suggested then some clues might be: receipt for lanelin or other mundane but flammable substance (which is missing from storage), requisitioning old construction maps anonymously (PCs might discover this while searching for maps prior to the anti-troll dungeon crawl), unusual fire signals being broadcast from enemy camp each night leading to search for who is responding in the besieged city, etc.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6022466, member: 20323"] I wasn't thinking anything so grand, but your polymorphed black dragon would probably leave certain clues related to his true nature (not just the specifics of the treachery). I would then make a logic puzzle grid (with multiple suspects and 3-4 clues) and establish mini-encounters for the PCs to learn each clue - in order to solve the puzzle they need all the clues, so these aren't the sort of clues that rely on skill checks. Black dragon clues: obsession with acid, takes long rides in the moors but often returns sans horse (he's eaten it), always seems to sneak up on people from out of the shadows & adopts distinctly non-honorable tactics, etc. What's the nature of the treachery? If it's the sapping like I suggested then some clues might be: receipt for lanelin or other mundane but flammable substance (which is missing from storage), requisitioning old construction maps anonymously (PCs might discover this while searching for maps prior to the anti-troll dungeon crawl), unusual fire signals being broadcast from enemy camp each night leading to search for who is responding in the besieged city, etc. [/QUOTE]
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