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Was 3.5 Knowledge Local ever settled?
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<blockquote data-quote="Minnzy" data-source="post: 6863353" data-attributes="member: 6839331"><p>So we started a campaign awhile back with me creating a Wizard 7/Loremaster 3 Grey elf. He is meant to be a know it all bookworm roleplay wise but according to the DM and another player I must spend almost 60 points in Klocal to have 1 point in all areas which to me sounded so stupid I couldn't begin to grasp where it came from. Since that time I have looked into it and found a great many people share their belief with all discussions on this to have no answers and ending almost a decade ago. I was wondering if somewhere someone came out with a definite answer because this has actually lead to arguments and a bit of frustration.</p><p></p><p></p><p>I know in some version is specifies a location but this seems to A: Give more detailed information on a successful check than 3.5 books seem to indicate B: Are meant to hold campaigns in which your characters live and die in select areas and C: Seem older than 3.5.</p><p></p><p></p><p>Badly written mess below.</p><p></p><p></p><p>If Klocal is specific to an area (Given my loremaster is in a custom campaign/world makes it even more silly) I argued this scenario: A Cleric, Knight, Druid, Sorcerer, Wizard and Rogue party enter super Foreign city in super far country Z. The cleric speaks up and states the church further up worships the god (Super foreign god), the Knight states this area is ruled by the Noblemen (super foreign Nobleman) the druid seems to love seeing the super exotic animals and tells you interesting things about them, the sorcerer explains how certain things are working and what that glowing creature is in the sky, the wizard already knew all of that plus walks upto a local builder and tells him what's wrong with his design and explains how to make his own buildings while discussing the awesome mountains in the area and how bad that brutal war was 10000 years ago and there stands the rogue, glass eyed and confused. He can't speak the language and looks over his Knowledge local skill and sees his 1000000000000000 points were only spent in 100000000000000 areas and not this one... meanwhile the wizard starts giving lectures on creatures from the highest of celestial plans to the deepest pits of the abyss with his knowledge of 20 planes.</p></blockquote><p></p>
[QUOTE="Minnzy, post: 6863353, member: 6839331"] So we started a campaign awhile back with me creating a Wizard 7/Loremaster 3 Grey elf. He is meant to be a know it all bookworm roleplay wise but according to the DM and another player I must spend almost 60 points in Klocal to have 1 point in all areas which to me sounded so stupid I couldn't begin to grasp where it came from. Since that time I have looked into it and found a great many people share their belief with all discussions on this to have no answers and ending almost a decade ago. I was wondering if somewhere someone came out with a definite answer because this has actually lead to arguments and a bit of frustration. I know in some version is specifies a location but this seems to A: Give more detailed information on a successful check than 3.5 books seem to indicate B: Are meant to hold campaigns in which your characters live and die in select areas and C: Seem older than 3.5. Badly written mess below. If Klocal is specific to an area (Given my loremaster is in a custom campaign/world makes it even more silly) I argued this scenario: A Cleric, Knight, Druid, Sorcerer, Wizard and Rogue party enter super Foreign city in super far country Z. The cleric speaks up and states the church further up worships the god (Super foreign god), the Knight states this area is ruled by the Noblemen (super foreign Nobleman) the druid seems to love seeing the super exotic animals and tells you interesting things about them, the sorcerer explains how certain things are working and what that glowing creature is in the sky, the wizard already knew all of that plus walks upto a local builder and tells him what's wrong with his design and explains how to make his own buildings while discussing the awesome mountains in the area and how bad that brutal war was 10000 years ago and there stands the rogue, glass eyed and confused. He can't speak the language and looks over his Knowledge local skill and sees his 1000000000000000 points were only spent in 100000000000000 areas and not this one... meanwhile the wizard starts giving lectures on creatures from the highest of celestial plans to the deepest pits of the abyss with his knowledge of 20 planes. [/QUOTE]
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