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General Tabletop Discussion
*Dungeons & Dragons
Was 3rd edition fundamentaly flawed?
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<blockquote data-quote="jester47" data-source="post: 3865397" data-attributes="member: 2238"><p>I think 3.5 is pretty robust with a few medium tweaks until you start getting 6th level spells. But from levels 1-10 it is pretty solid. If you limit your campaign to level 10 and add the right tweaks (spells lvl 6+ are almost impossible to get and even then are crazy rituals, easier access to wands for wizards and sorcerers, rolling stats in order, rolling hp, function based magic item pricing ala AE, Damage system and healing tweaks) the game works very well statisticly. </p><p></p><p>Still while 3.x fixed surface math, there was some systemic problems in the math that needed fixing (not just 15 min work day and level vs danger). Statting a monster was just right out after 10 hd. Christmas tree, and magic items needed rethinking. I expect 4e to take care of a lot of this and the tweaks above. But weather I adopt 4e all depends on implementation.</p></blockquote><p></p>
[QUOTE="jester47, post: 3865397, member: 2238"] I think 3.5 is pretty robust with a few medium tweaks until you start getting 6th level spells. But from levels 1-10 it is pretty solid. If you limit your campaign to level 10 and add the right tweaks (spells lvl 6+ are almost impossible to get and even then are crazy rituals, easier access to wands for wizards and sorcerers, rolling stats in order, rolling hp, function based magic item pricing ala AE, Damage system and healing tweaks) the game works very well statisticly. Still while 3.x fixed surface math, there was some systemic problems in the math that needed fixing (not just 15 min work day and level vs danger). Statting a monster was just right out after 10 hd. Christmas tree, and magic items needed rethinking. I expect 4e to take care of a lot of this and the tweaks above. But weather I adopt 4e all depends on implementation. [/QUOTE]
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Community
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Was 3rd edition fundamentaly flawed?
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