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General Tabletop Discussion
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Was 3rd edition fundamentaly flawed?
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<blockquote data-quote="Exen Trik" data-source="post: 3865728" data-attributes="member: 34942"><p>I wouldn't say <em>fundamentally flawed</em> in terms of being broken at its core, as some here are reading it. But there were fundamental aspects that were indeed flawed, as in things that go deeper than the build of the classes or design of spells and feats or mechanics like grapple. Off the top of my head, Multiclassed casters, ECL, and the mechanics that caused the 'sweet spot' to exist represent fundamental flaws. One thing they have in common is that they can be avoided if you play with certain conditions or restrictions, but as you get away from those the issues become increasingly worse.</p><p></p><p>So then, 3e and 3.5e introduced a number of fixes, in the form of epic level rules, hybrid prestige classes like eldritch knight and mystic theurge, and many feats and prestige classes of questionable balance to accomplish the things the game couldn't do very well by itself. What 4e does is build the game around a fundamentally fixed core rules set, while integrating some of the better of the mechanical innovations of the 3e era such as action points and swift actions.</p><p></p><p>Which is probably the biggest reason I'm looking forward to it, as a fixed core system will be more easily adaptable, and lend itself to the creation of many other inherently well-functioning games. Including ones I make myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Exen Trik, post: 3865728, member: 34942"] I wouldn't say [I]fundamentally flawed[/I] in terms of being broken at its core, as some here are reading it. But there were fundamental aspects that were indeed flawed, as in things that go deeper than the build of the classes or design of spells and feats or mechanics like grapple. Off the top of my head, Multiclassed casters, ECL, and the mechanics that caused the 'sweet spot' to exist represent fundamental flaws. One thing they have in common is that they can be avoided if you play with certain conditions or restrictions, but as you get away from those the issues become increasingly worse. So then, 3e and 3.5e introduced a number of fixes, in the form of epic level rules, hybrid prestige classes like eldritch knight and mystic theurge, and many feats and prestige classes of questionable balance to accomplish the things the game couldn't do very well by itself. What 4e does is build the game around a fundamentally fixed core rules set, while integrating some of the better of the mechanical innovations of the 3e era such as action points and swift actions. Which is probably the biggest reason I'm looking forward to it, as a fixed core system will be more easily adaptable, and lend itself to the creation of many other inherently well-functioning games. Including ones I make myself. :) [/QUOTE]
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Was 3rd edition fundamentaly flawed?
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