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General Tabletop Discussion
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Was 3rd edition fundamentaly flawed?
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<blockquote data-quote="Anthtriel" data-source="post: 3868650" data-attributes="member: 13764"><p>Everything that a computer can easily do way faster than a human is not "mastery" for me and doesn't need to be rewarded.</p><p>I think real "rules mastery" and real "tinkering" is what the WotC designers themselves do: throwing together entire monsters/spells/abilities on the fly, without having to rely on broken advancement/template rules (which are broken for reasons very similar to the reasons why multiclassing and ECL is broken).</p><p>If you have played long enough to know what numbers work, I don't see why you ever would want to rely on the published material for anything else than inspiration.</p><p></p><p>Ultimatively, all RPG rules are nothing more than a crutch, and the 3E monster rules are a particularily uncomfortable crutch, that just begs to be thrown away once you don't need it anymore.</p></blockquote><p></p>
[QUOTE="Anthtriel, post: 3868650, member: 13764"] Everything that a computer can easily do way faster than a human is not "mastery" for me and doesn't need to be rewarded. I think real "rules mastery" and real "tinkering" is what the WotC designers themselves do: throwing together entire monsters/spells/abilities on the fly, without having to rely on broken advancement/template rules (which are broken for reasons very similar to the reasons why multiclassing and ECL is broken). If you have played long enough to know what numbers work, I don't see why you ever would want to rely on the published material for anything else than inspiration. Ultimatively, all RPG rules are nothing more than a crutch, and the 3E monster rules are a particularily uncomfortable crutch, that just begs to be thrown away once you don't need it anymore. [/QUOTE]
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