Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Was 3rd edition fundamentaly flawed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bacris" data-source="post: 3869295" data-attributes="member: 42502"><p>There's a very big difference between wondering how something works and it never working consistently.</p><p></p><p>Personally, I like that the players know the rules. My DMs ask me how something works, rather than ad hoc it, because they want to be consistent in how the game works. If they want a certain NPC to use different rules, they use different rules, but what you're describing is much closer to 1st / 2nd Ed, where so much was left undocumented that the DM had to make ad hoc or house rules for everything - and that not only meant DMs had to figure out a lot more on the fly, but also that gaming experience from group to group was grossly different, even if using the same game system.</p><p></p><p>Personally, I hope they keep the 3E style of documenting how situations work, but streamline them.</p><p></p><p>My character may not realize that to do a Grapple attack, he first provokes an attack of opportunity, then has to make a touch attack, then has to win an opposed check, but I do and my DM does, so it's not always a rules mystery that can then lead to annoyance when one DM does it some way that helps the player and another DM does it in a way that helps the monster - either because of intentional or unintentional rules bias. I like that it's standardized. Now I can worry about the mysteries of the plot, not the mysteries of what this DM is going to rule when my character tries to lock wrists with the BBEG.</p></blockquote><p></p>
[QUOTE="Bacris, post: 3869295, member: 42502"] There's a very big difference between wondering how something works and it never working consistently. Personally, I like that the players know the rules. My DMs ask me how something works, rather than ad hoc it, because they want to be consistent in how the game works. If they want a certain NPC to use different rules, they use different rules, but what you're describing is much closer to 1st / 2nd Ed, where so much was left undocumented that the DM had to make ad hoc or house rules for everything - and that not only meant DMs had to figure out a lot more on the fly, but also that gaming experience from group to group was grossly different, even if using the same game system. Personally, I hope they keep the 3E style of documenting how situations work, but streamline them. My character may not realize that to do a Grapple attack, he first provokes an attack of opportunity, then has to make a touch attack, then has to win an opposed check, but I do and my DM does, so it's not always a rules mystery that can then lead to annoyance when one DM does it some way that helps the player and another DM does it in a way that helps the monster - either because of intentional or unintentional rules bias. I like that it's standardized. Now I can worry about the mysteries of the plot, not the mysteries of what this DM is going to rule when my character tries to lock wrists with the BBEG. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Was 3rd edition fundamentaly flawed?
Top